2010 Collaborator Submissions

General talk about the map making process.
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Spectre
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2010 Collaborator Submissions

Post by Spectre »

(If this is in the wrong forum I apologize.) Submissions for the 2010 Collaborator can be attached here. I've finished my squares early, so I followed Spazzy's instructions and made this. Spazzy, upon seeing a submission here, will cross your squares off of the layout as "finished." I believe, though, you can resubmit if necessary.

Licensing: any license that allows freedom to modify and/or redistribute, just like the Map Releases forum rules.

I've attached my section, and I believe this will be quite an interesting project.
Attachments
Anathema-collab.bzw
(6.8 KiB) Downloaded 236 times
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Re: 2010 Collaborator Submissions

Post by trepan »

I suggest that group definitions also be prefixed by the author's name
(actually, any and all objects that are referenced by name.)

Adding the section location information at the top of the file might also be
helpful for Spazzy (grid coordinates based on his image).

Also, do not include the "world" object in your sections. If you really need
to see your sections without having a wall through them, I suggest using a
top level map that looks something like this (for testing):

Code: Select all

world
  size 12345
end

options
  -my_test_options...
end

zone
  pos  100 200 0  # close  to  your_section
  team 0 1 2 3 4
end

include my_map_section.bzw
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Spazzy McGee
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee »

I do plan to tidy up the map files, in terms of object naming and extraneous stuff like the world block; but it would be really helpful if everyone could do as much of this as possible beforehand!

In other news, really great section, Anathema. There's the standard set, everybody!
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Re: 2010 Collaborator Submissions

Post by Spectre »

Spazzy, I do need to fix the groups - my definitions aren't prefixed with my name. Should I do that now and resubmit or is that part of your cleanup? [EDIT: I'm an idiot. I didn't read thoroughly. Ignore this.]
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McYukon
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Re: 2010 Collaborator Submissions

Post by McYukon »

My submission into the Collaborator 2010 :D
Looks like is gonna be one heck of a map if everyone submits.!

Public Domain
Attachments
Screenshot 2010-08-05 at 8.53.41 PM.jpg
Screenshot 2010-08-05 at 8.53.41 PM.jpg
(370 KiB) Not downloaded yet
Screenshot 2010-08-05 at 8.53.29 PM.jpg
Screenshot 2010-08-05 at 8.53.29 PM.jpg
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Collaborator_2010_McYukon_v1.bzw
Collaborator_2010_McYukon_v1
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Re: 2010 Collaborator Submissions

Post by diing for the team »

My sections are attached but not grouped because it was just easier to do it in such way. Hope this does not cause issues.
**edit** the fixed version is in a different reply message
Last edited by diing for the team on Tue Aug 10, 2010 1:19 pm, edited 1 time in total.
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Re: 2010 Collaborator Submissions

Post by trepan »

@diing for the team:

Teleporters and links should use prefixed names, not numbers.
If numbers are used, the resultant linkage will vary depending on
the include order of the section files. For "blah.bzw", it doesn't
much matter because it isn't properly linked anyways.

Also, you're missing a "box" at the beginning of the file.

P.S. If the part about named links confuses you, I suggest you
take a look at the links in McYukon's submission.
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Re: 2010 Collaborator Submissions

Post by diing for the team »

@trepan

The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box
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Re: 2010 Collaborator Submissions

Post by mrapple »

Yes they might link on your computer like you want them to, but that might not be so when the entire map is put together.

Open the map up in a text editor and for each teleporter also edit the link so the names and links still correspond.

Then for good measure, fire it up and test it out again ;)
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Re: 2010 Collaborator Submissions

Post by diing for the team »

so like this?

Code: Select all

link
#!name blah 8
	from 10
	to 4
end

link
#!name blah 7
	from 11
	to 5
end

link
#!name blah 6
	from 5
	to 11
end

link
#!name blah 5
	from 4
	to 10
end

link
#!name blah 4
	from 1
	to 7
end

link
#!name blah 3
	from 7
	to 1
end

link
#!name blah 2
	from 3
	to 8
end

link
#!name blah 1
	from 8
	to 3
end
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blast
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Re: 2010 Collaborator Submissions

Post by blast »

diing for the team wrote:@trepan

The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box
Open it up in a text editor that can handle Unix line endings. Notepad cannot, but WordPad can (as well as most other 3rd party editors like Notepad++, Komodo Edit, EditPad Lite, and PSPad).
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Re: 2010 Collaborator Submissions

Post by diing for the team »

alright I fixed the teleporters. Better now?
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blah.bzw
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee »

That's fine, diing for the team, thanks.
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee »

I'm really excited about this

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Re: 2010 Collaborator Submissions

Post by diing for the team »

hmmm I seem to have had a different take on how open this map was going to be :P
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Re: 2010 Collaborator Submissions

Post by Foooey »

Hi Guys I really like the idea you have rolling here and some of the screen shots so far look great, just wondering Mr McGee if your still accepting submissions if so may I have a square or 2 of your map too add to as well ?

Cheers ;)

Foooey
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Re: 2010 Collaborator Submissions

Post by ahs3 »

My submission.

Can't wait for the results. :)

--ahs3

EDIT: changed Link in bzw
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ahs3-2010.bzw
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ahs3-2.jpg
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ahs3-1.jpg
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Last edited by ahs3 on Sat Aug 14, 2010 6:53 pm, edited 1 time in total.
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Re: 2010 Collaborator Submissions

Post by zaphod »

here is my part.
sorry for using another crane but i got stuck with the concept ::: "constructing the cube".

looking forward too to see all the pieces united ::: zaph


*(map modified 15th of august)
.
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zaph_collab0.jpg
view_render
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zaphod_collaborator2010.bzw
*constructing_the_cube
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zaph_collab2.jpg
view2
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zaph_collab1.jpg
view1
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Last edited by zaphod on Sun Aug 15, 2010 6:29 pm, edited 3 times in total.
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Re: 2010 Collaborator Submissions

Post by McSpider »

Here's my entry,
If there are any problems I'm always somewhere. :)
Collab - The Deserted Kriston Labs.bzw.zip
Map File
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Re: 2010 Collaborator Submissions

Post by diing for the team »

I vote no one else makes a crane
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Re: 2010 Collaborator Submissions

Post by mrapple »

Wow McSpider.... Incredible!

Sort of reminds me of laser lab. Nice job :)

Also have to complement zaphod on his work on art... looking nice ;)

As for my submission, hopefully will be done soon. I keep putting it off but maybe I'll finish it tomorrow :P
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Re: 2010 Collaborator Submissions

Post by SkillDude »

I made squares under where I'm supposed to build... I'll put something on it eventually :)
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee »

Cheers guys, really nice work.
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Re: 2010 Collaborator Submissions

Post by diing for the team »

@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
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Re: 2010 Collaborator Submissions

Post by mrapple »

diing for the team wrote:@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
That would turn into a giant mess of map files and would be unconvienent for spazzy.

Also unnecessary because you could just piece it together yourself ;)

How about you wait until everyone has theres submitted and the final version is posted?
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