Page 2 of 4

Re: 2010 Collaborator Submissions

Posted: Mon Aug 16, 2010 12:55 am
by diing for the team
@apple
I tryed doing it myself yours and zaphod's submissions wont work for me

Re: 2010 Collaborator Submissions

Posted: Mon Aug 16, 2010 10:41 am
by zaphod
16 participants and 6 submissions ::: lets be patient
although i would love to see the parts being united soon and to see the "whole" thing ::: this will be a great collaboration!
Thanks Spazzy for taking all the needed time and to make it happen!



.

Re: 2010 Collaborator Submissions

Posted: Mon Aug 16, 2010 4:18 pm
by Spazzy McGee
Everything works for me so far, with no errors.

You'll need to set up a map that's big enough, and just include the various sections of map: below is literally copy-pasted from what I have.

This also includes a grid I set up to help me check everything's position is correct; i'll take that out before the final release.

Code: Select all

world
  size 1000
  noWalls
end

options
  -set _radarLimit 1600
end


include /collab/Anathema.bzw
include /collab/McYukon.bzw
include /collab/dftt.bzw
include /collab/mcspider.bzw
include /collab/ahs3.bzw
include /collab/zaphod.bzw
include /collab/spazzy.bzw


material
  name grid-roof
  diffuse 1 1 1 0.2
end

box
  pos 200 0 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 100 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 200 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 300 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 400 0
  size 600 1 10
  matref grid-roof
  passable
end

box
  pos 200 -100 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 -200 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 -300 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 -400 0
  size 600 1 10
  matref grid-roof
  passable
end




box
  pos 800 0 0
  size 1 400 10
  matref grid-roof
  passable
end

box
  pos 700 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 600 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 500 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 400 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 300 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 200 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 100 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 0 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -100 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -200 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -300 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -400 0 0
  size 1 400 10
  matref grid-roof
  passable
end

Re: 2010 Collaborator Submissions

Posted: Mon Aug 16, 2010 4:24 pm
by zaphod
where is the "spazzy.bzw" map? ;)


.

Re: 2010 Collaborator Submissions

Posted: Tue Aug 17, 2010 1:12 am
by Foooey
After Spazzy allowed me to join in I though i'd add a pic of progress

Cheers

Re: 2010 Collaborator Submissions

Posted: Tue Aug 17, 2010 1:43 am
by Bambino
Foooey: cool daylight and lens filter mods :)

Re: 2010 Collaborator Submissions

Posted: Tue Aug 17, 2010 5:03 pm
by mrapple
Bambino wrote:Foooey: cool daylight and lens filter mods :)
WANT :D

Re: 2010 Collaborator Submissions

Posted: Tue Aug 17, 2010 7:36 pm
by diing for the team
Spazzy, my computer won't read some of the maps by their self much less in a group

Re: 2010 Collaborator Submissions

Posted: Tue Aug 17, 2010 9:47 pm
by Foooey
Bambino + MrApple Thanks guys, I just embellished the image using 'Gimp' and the filters it comes with!

Cheers

Foooey

Re: 2010 Collaborator Submissions

Posted: Wed Aug 18, 2010 11:32 am
by Spazzy McGee
diing for the team wrote:Spazzy, my computer won't read some of the maps by their self much less in a group
Everything works fine for me. It would be helpful if you could find out what the errors are and in which map files.

Re: 2010 Collaborator Submissions

Posted: Thu Aug 19, 2010 12:35 am
by diing for the team
@spazzy I will just wait

Re: 2010 Collaborator Submissions

Posted: Sun Aug 22, 2010 10:51 am
by zaphod
/me is getting inpatient to see the pieces come together! ;)




.

Re: 2010 Collaborator Submissions

Posted: Mon Aug 23, 2010 3:41 am
by Bambino
Well here's my section. I must say, it's been a learning experience :) I've never made a working dynamicColor or a mesh before :)
zaphod wrote:/me is getting inpatient to see the pieces come together! ;)
Tada! :P

Re: 2010 Collaborator Submissions

Posted: Mon Aug 23, 2010 7:36 am
by zaphod
yeah ::: one more good looking piece! ;)



.

Re: 2010 Collaborator Submissions

Posted: Sun Aug 29, 2010 5:31 pm
by Strakowski
Oh lord, I can't wait for this map! What a fantastic idea...

Re: 2010 Collaborator Submissions

Posted: Wed Sep 01, 2010 1:12 am
by Jefenry
Inspired by LouMan's Time Trial. I've always wanted to make a racetrack map, I guess this is it lol.

Re: 2010 Collaborator Submissions

Posted: Fri Sep 03, 2010 12:53 am
by khazhyk
Huzzah!

Re: 2010 Collaborator Submissions

Posted: Fri Sep 03, 2010 4:16 am
by McYukon
Very nice me1 :)

Re: 2010 Collaborator Submissions

Posted: Sat Sep 11, 2010 3:04 am
by mrapple
Finally, after hours of hard work, lots of procrastination, and a few late nights.... here it is.
ooze.bzw
(20.72 KiB) Downloaded 135 times
P.S. Spazzy: Because I have the center of the map, it is possible to set _rain variables to only extend through my section, not affecting others. Will you please add these -set's to the master file? Thanks! Also, when are the options (shots, ricochet, etc) going to be decided on?

Code: Select all

-set _rainDensity 100
-set _rainStartZ 240
-set _rainType rain
-set _rainSpread 100
-set _rainPuddleTexture green_bolt
-set _rainPuddleColor green1
-set _rainBaseColor green1
-set _rainSpeedMod 10
-set _rainRoofs 2
EDIT: Added "groupalpha" to the ooze material which highly increases FPS and makes for great performance. (thanks trepan)

EDIT 2: Added "-set _rainRoofs 2" (thanks McSpider)

Re: 2010 Collaborator Submissions

Posted: Sat Sep 11, 2010 12:51 pm
by optic delusion
Here's mine. It should fill one of blasterwisconsin's sections, since he did a lot of work on this.... Should be very easy to add, as it's fully grouped. There may be further updates to it.

I don't know about the rain. This map is an FPS killer, even without the rain.

Re: 2010 Collaborator Submissions

Posted: Sat Sep 11, 2010 9:49 pm
by mrapple
Optic, I don't see a space for you on the map. Are you meaning you want it in Blaster Wisconsin's spot?

If so, which one? C4, G3, or G5?

Re: 2010 Collaborator Submissions

Posted: Mon Sep 13, 2010 5:27 am
by McYukon
Since Propane Tank said he wouldn't be making his section in time, I made one for that space on the map.
It's a mini volcano,

UPDATE: Fixed major flaw with lava exploding.

Re: 2010 Collaborator Submissions

Posted: Mon Sep 13, 2010 8:48 pm
by mrapple
Looks great. Updated bzflag1.bzextreme.com:5170.

Re: 2010 Collaborator Submissions

Posted: Tue Sep 14, 2010 2:00 am
by McYukon
Fixed major flaw in the volcano, please re download the map file.
http://my.bzflag.org/bb/download/file.php?id=13639

Re: 2010 Collaborator Submissions

Posted: Sat Oct 02, 2010 1:35 am
by Spectre
mrapple wrote:
Bambino wrote:Foooey: cool daylight and lens filter mods :)
WANT :D
More like "cool GIMP skillz." I've done that myself.