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2010 Collaborator Submissions

Posted: Thu Aug 05, 2010 2:41 pm
by Spectre
(If this is in the wrong forum I apologize.) Submissions for the 2010 Collaborator can be attached here. I've finished my squares early, so I followed Spazzy's instructions and made this. Spazzy, upon seeing a submission here, will cross your squares off of the layout as "finished." I believe, though, you can resubmit if necessary.

Licensing: any license that allows freedom to modify and/or redistribute, just like the Map Releases forum rules.

I've attached my section, and I believe this will be quite an interesting project.

Re: 2010 Collaborator Submissions

Posted: Thu Aug 05, 2010 5:42 pm
by trepan
I suggest that group definitions also be prefixed by the author's name
(actually, any and all objects that are referenced by name.)

Adding the section location information at the top of the file might also be
helpful for Spazzy (grid coordinates based on his image).

Also, do not include the "world" object in your sections. If you really need
to see your sections without having a wall through them, I suggest using a
top level map that looks something like this (for testing):

Code: Select all

world
  size 12345
end

options
  -my_test_options...
end

zone
  pos  100 200 0  # close  to  your_section
  team 0 1 2 3 4
end

include my_map_section.bzw

Re: 2010 Collaborator Submissions

Posted: Thu Aug 05, 2010 6:21 pm
by Spazzy McGee
I do plan to tidy up the map files, in terms of object naming and extraneous stuff like the world block; but it would be really helpful if everyone could do as much of this as possible beforehand!

In other news, really great section, Anathema. There's the standard set, everybody!

Re: 2010 Collaborator Submissions

Posted: Thu Aug 05, 2010 8:30 pm
by Spectre
Spazzy, I do need to fix the groups - my definitions aren't prefixed with my name. Should I do that now and resubmit or is that part of your cleanup? [EDIT: I'm an idiot. I didn't read thoroughly. Ignore this.]

Re: 2010 Collaborator Submissions

Posted: Fri Aug 06, 2010 4:00 am
by McYukon
My submission into the Collaborator 2010 :D
Looks like is gonna be one heck of a map if everyone submits.!

Public Domain

Re: 2010 Collaborator Submissions

Posted: Mon Aug 09, 2010 10:07 pm
by diing for the team
My sections are attached but not grouped because it was just easier to do it in such way. Hope this does not cause issues.
**edit** the fixed version is in a different reply message

Re: 2010 Collaborator Submissions

Posted: Mon Aug 09, 2010 10:36 pm
by trepan
@diing for the team:

Teleporters and links should use prefixed names, not numbers.
If numbers are used, the resultant linkage will vary depending on
the include order of the section files. For "blah.bzw", it doesn't
much matter because it isn't properly linked anyways.

Also, you're missing a "box" at the beginning of the file.

P.S. If the part about named links confuses you, I suggest you
take a look at the links in McYukon's submission.

Re: 2010 Collaborator Submissions

Posted: Tue Aug 10, 2010 4:59 am
by diing for the team
@trepan

The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box

Re: 2010 Collaborator Submissions

Posted: Tue Aug 10, 2010 5:14 am
by mrapple
Yes they might link on your computer like you want them to, but that might not be so when the entire map is put together.

Open the map up in a text editor and for each teleporter also edit the link so the names and links still correspond.

Then for good measure, fire it up and test it out again ;)

Re: 2010 Collaborator Submissions

Posted: Tue Aug 10, 2010 9:57 am
by diing for the team
so like this?

Code: Select all

link
#!name blah 8
	from 10
	to 4
end

link
#!name blah 7
	from 11
	to 5
end

link
#!name blah 6
	from 5
	to 11
end

link
#!name blah 5
	from 4
	to 10
end

link
#!name blah 4
	from 1
	to 7
end

link
#!name blah 3
	from 7
	to 1
end

link
#!name blah 2
	from 3
	to 8
end

link
#!name blah 1
	from 8
	to 3
end

Re: 2010 Collaborator Submissions

Posted: Tue Aug 10, 2010 12:34 pm
by blast
diing for the team wrote:@trepan

The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box
Open it up in a text editor that can handle Unix line endings. Notepad cannot, but WordPad can (as well as most other 3rd party editors like Notepad++, Komodo Edit, EditPad Lite, and PSPad).

Re: 2010 Collaborator Submissions

Posted: Tue Aug 10, 2010 1:18 pm
by diing for the team
alright I fixed the teleporters. Better now?

Re: 2010 Collaborator Submissions

Posted: Tue Aug 10, 2010 10:00 pm
by Spazzy McGee
That's fine, diing for the team, thanks.

Re: 2010 Collaborator Submissions

Posted: Tue Aug 10, 2010 11:59 pm
by Spazzy McGee
I'm really excited about this

Image

Re: 2010 Collaborator Submissions

Posted: Wed Aug 11, 2010 5:24 am
by diing for the team
hmmm I seem to have had a different take on how open this map was going to be :P

Re: 2010 Collaborator Submissions

Posted: Fri Aug 13, 2010 7:51 pm
by Foooey
Hi Guys I really like the idea you have rolling here and some of the screen shots so far look great, just wondering Mr McGee if your still accepting submissions if so may I have a square or 2 of your map too add to as well ?

Cheers ;)

Foooey

Re: 2010 Collaborator Submissions

Posted: Sat Aug 14, 2010 3:13 pm
by ahs3
My submission.

Can't wait for the results. :)

--ahs3

EDIT: changed Link in bzw

Re: 2010 Collaborator Submissions

Posted: Sat Aug 14, 2010 4:36 pm
by zaphod
here is my part.
sorry for using another crane but i got stuck with the concept ::: "constructing the cube".

looking forward too to see all the pieces united ::: zaph


*(map modified 15th of august)
.

Re: 2010 Collaborator Submissions

Posted: Sat Aug 14, 2010 11:30 pm
by McSpider
Here's my entry,
If there are any problems I'm always somewhere. :)
Collab - The Deserted Kriston Labs.bzw.zip
Map File
(5.77 KiB) Downloaded 174 times

Re: 2010 Collaborator Submissions

Posted: Sun Aug 15, 2010 1:21 am
by diing for the team
I vote no one else makes a crane

Re: 2010 Collaborator Submissions

Posted: Sun Aug 15, 2010 3:06 am
by mrapple
Wow McSpider.... Incredible!

Sort of reminds me of laser lab. Nice job :)

Also have to complement zaphod on his work on art... looking nice ;)

As for my submission, hopefully will be done soon. I keep putting it off but maybe I'll finish it tomorrow :P

Re: 2010 Collaborator Submissions

Posted: Sun Aug 15, 2010 5:37 am
by SkillDude
I made squares under where I'm supposed to build... I'll put something on it eventually :)

Re: 2010 Collaborator Submissions

Posted: Sun Aug 15, 2010 2:22 pm
by Spazzy McGee
Cheers guys, really nice work.

Re: 2010 Collaborator Submissions

Posted: Sun Aug 15, 2010 5:07 pm
by diing for the team
@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?

Re: 2010 Collaborator Submissions

Posted: Sun Aug 15, 2010 11:18 pm
by mrapple
diing for the team wrote:@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
That would turn into a giant mess of map files and would be unconvienent for spazzy.

Also unnecessary because you could just piece it together yourself ;)

How about you wait until everyone has theres submitted and the final version is posted?