umm wierd map problem

General talk about the map making process.
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hutty
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umm wierd map problem

Post by hutty » Thu Sep 30, 2010 5:38 pm

I am working on a new map, however there is an issue.

This will be my first map where I will use mesh objects, so im rather new to using meshes.

I made a BEAUTIFUL (or so i think) arcway that is 60 units wide and 60 units tall.
It is imported into the map from an external map file useing inclued, and defined and grouped and rotated 3 times.

The problem is the game engine doesn't render the whole thing, all I get is 2 little stubs by the ground.

Is there any work around for this problem?
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Runic
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Re: umm wierd map problem

Post by Runic » Thu Sep 30, 2010 5:43 pm

we would probably need to see your map & mesh code to be able to tell you what the issue is.
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optic delusion
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Re: umm wierd map problem

Post by optic delusion » Sat Oct 02, 2010 1:31 am

" defined and grouped and rotated 3 times"

That doesn't sound right... your object is probably way up in the air or off to the side somewhere. The order that you rotate something makes a big difference.
When I'm working with meshes, I usually build the object (in the editor) at position "0 0 0" then use shift to move it around (in the bzw). This also allows you to have multiple copies of something, and the group positions make sense (in the bzw).
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hutty
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Re: umm wierd map problem

Post by hutty » Fri Oct 15, 2010 12:22 pm

no part of the mesh appeared, all I saw were 2 stubs, not an arch
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Re: umm wierd map problem

Post by joevano » Fri Oct 15, 2010 12:55 pm

Is it upside down and underground?
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hutty
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Re: umm wierd map problem

Post by hutty » Fri Oct 15, 2010 5:35 pm

it is a tad underground (i hope ic an get a screen shot to you soon)
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