Map concept
Posted: Wed Nov 15, 2017 7:45 pm
I've been using the AirStrike plugin on some maps (Quickshot mainly). It got me thinking - it might be possible to do a map that had the same kind of dynamics as a ship convoy, escorted by destroyers, being attacked by U-boats.
Of course this would be 'by analogy', spread out horizontally on the map rather than using the vertical dimension. The map would have heavy fog; imagine the "U-boats" being one team, operating with reduced speed and ST flags, with normal speed bullets. The 'escorts' be another team, and would have Airstrike, not an unreasonable analog to depth charges, and be reasonably fast moving. The convoy ships would move normally, and perhaps have SW (analog to small caliber artillery, or ramming).
It would be perhaps a CTF game, but that might have to be modified - certainly if the convoy got across the map it could grab a flag and win. For the attackers to win they'd have to sink some number (or percentage) of ships; perhaps by plugin that'd have them capture the other flag. Each "run" might take 20 min or so - would have to see if that's too long (boring), or not sufficient time for tactics to unfold.
Anyway, just an idea; thoughts welcome.
Of course this would be 'by analogy', spread out horizontally on the map rather than using the vertical dimension. The map would have heavy fog; imagine the "U-boats" being one team, operating with reduced speed and ST flags, with normal speed bullets. The 'escorts' be another team, and would have Airstrike, not an unreasonable analog to depth charges, and be reasonably fast moving. The convoy ships would move normally, and perhaps have SW (analog to small caliber artillery, or ramming).
It would be perhaps a CTF game, but that might have to be modified - certainly if the convoy got across the map it could grab a flag and win. For the attackers to win they'd have to sink some number (or percentage) of ships; perhaps by plugin that'd have them capture the other flag. Each "run" might take 20 min or so - would have to see if that's too long (boring), or not sufficient time for tactics to unfold.
Anyway, just an idea; thoughts welcome.