Possible simple feature
Posted: Wed Mar 21, 2018 3:10 pm
Sometimes when I'm editing a map I bounce back and forth between being 'Observer' to see how it looks, and whatever editing environment I'm using. Often it's hard to figure out where an object I see in Observer mode is in the map file.
I thought about going so far as to create physicsdrivers for the objects that would kill me with the message being the object's name. That's a bit over the top; but maybe some further info in Observer mode would do it: the name of the object I'm inside (if I'm inside one). I could of course then search for this name in the map file and alter its definition as appropriate (then restart, check again, etc.).
Anyone else think this might be useful? My hope is that implementation would be relatively easy, that is, there might be a lot of gain to mapmakers with minimal changes to the code base.
I thought about going so far as to create physicsdrivers for the objects that would kill me with the message being the object's name. That's a bit over the top; but maybe some further info in Observer mode would do it: the name of the object I'm inside (if I'm inside one). I could of course then search for this name in the map file and alter its definition as appropriate (then restart, check again, etc.).
Anyone else think this might be useful? My hope is that implementation would be relatively easy, that is, there might be a lot of gain to mapmakers with minimal changes to the code base.