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Posted: Fri Jun 28, 2019 2:46 am
Re: BZFlag making
Posted: Sat Jun 29, 2019 9:26 pm
There is around three or so different methods for mapping, the most common are text editing, GUI mapping and scripting/programming.
Text editing is simple and is based on knowledge of the '.bzw' syntax.
Not much to it and it is rather simple, but the syntax itself may be 'confusing' as it is not 'intuitive'.
Most people who do text editing will use something like Notepad or Notepad++. (I personally use Notepad++.)
GUI mapping is mostly either 3D modelling or using purpose built editors.
Blender and Wings3D are the most common for modelling and BZEdit32 and BZWorkbench seem to be the most commonly used purpose built editors.
(If you are good with 3D modelling, it should not be too difficult to make maps.)
Quite a few people have written scripts to generate maps, most commonly used languages are Ruby, Python, Bash and Visual Basic.
A few maps art use a hybrid system of where maps are partially generated and tend to be somewhat simpler to some degree.
(Depending on your programming skills and how well the maps come out, this may be a good option.)
Hopefully this clears things up quite a bit.
p.s. More details can be provided on the specific methods if wanted/needed.