Hepcat Map Contest

General talk about the map making process.

Where should the hepcat map contest be judged (via a forum poll) ?

Poll ended at Wed Jun 29, 2005 4:21 am

http://my.bzflag.org/bb/
10
50%
http://hepcat.bzflag.org/forums/
6
30%
Tally votes from both sites, its ok if people vote twice.
4
20%
 
Total votes: 20

User avatar
SilverFox
Private First Class
Private First Class
Posts: 163
Joined: Wed Oct 06, 2004 6:51 pm
Contact:

Post by SilverFox » Tue Apr 12, 2005 7:26 am

Wow, I've gotten behind.
ducatiwannabe wrote:Hey, quick question, is there a way to make it so my maps dont have a 20 shot limit on wings, cause there isnt really a point to wings with 25 jumps on a big map with only 20 shots
Yeah, I accidentally left that in the config. All of your config options should be in the options block. If something in the config is overriding your option, let me know and I'll remove it.

ducatiwannabe, did you want your rod map to have bases? Looks like you're missing the CTF options in your option block.

Biya, I added your Mountains map (which I really like BTW!), but the radar is enabled. Was this by design?

I think everything is up to date on the rotation server. We have so many good entries. I can't wait until the exhibition and vote phases!

User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3249
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe » Tue Apr 12, 2005 12:55 pm

Yes I did want it to have bases? Please tell me it does? Ok if it doesn't do I have to send you another file, or could you pop in make it ctf riccochet and 4 shots for me?

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Tue Apr 12, 2005 1:35 pm

im working on the final release of my HideNSeek map to enter into the contest. I know you said the later you enter the less of the chance you could win cause it hasnt been in rotation as long as the others. Well I have some questions; 1. Can the designated server be my server? 2. Do I have to put "Vote for this map in www.hepcat.org" as a srvmsg? 3. When are we gonna start the voting?

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Tue Apr 12, 2005 9:00 pm

I'm finally working on CitySide 2.0 to get it in the contest. Hold up a few more days!

User avatar
SilverFox
Private First Class
Private First Class
Posts: 163
Joined: Wed Oct 06, 2004 6:51 pm
Contact:

Post by SilverFox » Wed Apr 13, 2005 1:31 am

ducatiwannabe, each time your map starts on the rotation server, the server automatically downloads http://rangfar.com/hosted/bzflagworld/R ... uction.bzw

If you change the file there, it will be updated the next time the server loads (do a /shutdownserver to force it down)

BIYA, 1) yes; 2) probably a good idea; 3) at http://hepcat.bzflag.org/forums/viewtopic.php?t=248 you can see it says:
1) Submission. Submit your map (you may submit the map to me privately if you prefer) and screenshot here for users to see. All maps that are to participate must be recieved by July 1st, 2005 PST. Any submissions recieved after this date will not be considered. Early submitters will get their map exhibited for a longer period.

2) Exhibition. Although maps may be put on the server prior to July 1st, 2005 for general viewing, all maps will recieve equal viewing time AFTER July 1st. Maps will be on a rotation, and will continue to be for 1 month so users can try each submission.

3) Judgement. An server message will tell players to come here to vote for their favorite map. Registered users of this forum will vote on their favorite map.
Submissions are due by July 1st. The month of July I will display each map on a hepcat server for an equal length of time. August 1st we'll begin the voting. I didn't think to specify how long to allow the poll. My initial thought was 1 month. Any objections?

RPG, you have lots of time!

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Wed Apr 13, 2005 1:41 am

Parse error: parse error, unexpected T_LNUMBER in /var/www/sites/bzflag/forums/includes/template.php on line 387

User avatar
SilverFox
Private First Class
Private First Class
Posts: 163
Joined: Wed Oct 06, 2004 6:51 pm
Contact:

Post by SilverFox » Wed Apr 13, 2005 2:13 am

eh?

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Wed Apr 13, 2005 1:56 pm

I dunno... tryed to register at hepcat then boom that came up

hepcatADMlN
Private
Private
Posts: 1
Joined: Sun Mar 27, 2005 6:26 pm

Post by hepcatADMlN » Wed Apr 13, 2005 3:38 pm

Have you tried again? Try clearing your cache. Maybe you have something gummed up in there.

User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3249
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe » Wed Apr 13, 2005 5:18 pm

I have fixed the River CTF map so those of you who didn't get to see the right one check it out :)

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Wed Apr 13, 2005 7:43 pm

July 1st :shock:

Guest

Post by Guest » Fri May 27, 2005 6:35 pm

Just checking this is all still going...
(Topic has been dead for 1.5 months...)

If so, I hope to submit the map I prtty much finished, hopefully another I started recently and maybe (unlikey) another I can work on in the last week or so of June... :)

User avatar
SilverFox
Private First Class
Private First Class
Posts: 163
Joined: Wed Oct 06, 2004 6:51 pm
Contact:

Post by SilverFox » Fri May 27, 2005 9:57 pm

Yes, its still active. There is about a month left until the deadline. Remember no more than 3 submissions per applicant.

Guest

Post by Guest » Fri May 27, 2005 10:02 pm

Ok. But no worries, I wont manage to make more than 2 new maps in one month. :)

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Sat May 28, 2005 1:45 am

Here it is HideNSeek. Don't know if I should put it as Rabbit mode but I sha'll not put the players the strain of searching with no radar and the rabbit might have a CL flag :(.. But, ill test it in DTR's server an see how it goes.

Also if im correct I only have entered 2 maps including the one above? Heres another map. GUModded.
Attachments
GUMODDED.bzw
(15.92 KiB) Downloaded 150 times
HideNSeek2.bzw
(32.98 KiB) Downloaded 133 times

User avatar
SilverFox
Private First Class
Private First Class
Posts: 163
Joined: Wed Oct 06, 2004 6:51 pm
Contact:

List of all Submissions

Post by SilverFox » Sat May 28, 2005 7:03 pm

Biya, you currently have two maps. For all mapmaker's benefit, I'll post who has what running currently on hepcat.tybox.net:

<table border=1>
<tr><td><b>Port<td><b>MapMaker<td><b>Map Name<td><b>Location
<tr><td>5001<td>BIYA<td>Warzone Reloaded<td><a href=http://my.bzflag.org/bb/download.php?id ... ?id=698</a>
<tr><td>5002<td>BIYA<td>Hide N Seek<td><a href=http://my.bzflag.org/bb/download.php?id ... id=1199</a>
<tr><td>5003<td>BIYA<td>GU Modded<td><a href=http://my.bzflag.org/bb/download.php?id ... id=1038</a>
<tr><td>5004<td>ducatiwannabe<td>Bei-Zei-Fak<td><a href=http://rangfar.com/hosted/bzflagworld/b ... bzf.bzw</a>
<tr><td>5005<td>ducatiwannabe<td>River of Destruction<td><a href=http://rangfar.com/hosted/bzflagworld/R ... ion.bzw</a>
<tr><td>5006<td>ducatiwannabe<td>The Lost City<td><a href=http://rangfar.com/hosted/bzflagworld/T ... ity.bzw</a>
<tr><td>5007<td>Sir Lance-A-Lot<td>TowerZ<td><a href=http://my.bzflag.org/bb/download.php?id ... ?id=687</a>
<tr><td>5008<td>Legoguy<td>Caverns<td><a href=http://turbogfx.homelinux.org/bzflag-ma ... ord.bzw</a>
<tr><td>5009<td>LouMan<td>Columns & Rivers<td><a href=http://my.bzflag.org/bb/download.php?id ... ?id=711</a>
<tr><td>5010<td>LouMan<td>Time Trial<td><a href=http://my.bzflag.org/bb/download.php?id ... ?id=710</a>
<tr><td>5011<td>LouMan<td>Twin Peaks<td><a href=http://my.bzflag.org/bb/download.php?id ... ?id=738</a>
<tr><td>5012<td>Landshark<td>RainNFrogs<td>???
<tr><td>5013<td>experiMENTALfrog<td>Tower<td>???
<tr><td>5014<td>experiMENTALfrog<td>glassbottom<td>broken
</table>

BIYA, which three do you want to use?
Last edited by SilverFox on Fri Jun 17, 2005 4:07 am, edited 4 times in total.

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Thu Jun 16, 2005 7:46 pm

Add the GUmodded in there for my third one. and add this HideNSeek map as an upgrade tot he original?
Attachments
HideNSeek250.bzw
(36.94 KiB) Downloaded 172 times

User avatar
SilverFox
Private First Class
Private First Class
Posts: 163
Joined: Wed Oct 06, 2004 6:51 pm
Contact:

Poll Results

Post by SilverFox » Fri Jun 17, 2005 3:59 am

The results are in!
Combining the poll at http://hepcat.bzflag.org/forums/posting ... eply&t=248 with this one, the results are:

Where should the hepcat map contest be judged (via a forum poll) ?

http://my.bzflag.org/bb/
40% [ 8 ]
http://hepcat.bzflag.org/forums/
40% [ 8 ]
Tally votes from both sites, its ok if people vote twice.
20% [ 4 ]

Tied.

So, I will make an executive decision, and the poll will be held at http://my.bzflag.org/bb/viewtopic.php?p=41130
Last edited by SilverFox on Fri Jul 01, 2005 4:29 pm, edited 1 time in total.

0_0_0
Private First Class
Private First Class
Posts: 39
Joined: Thu Jan 27, 2005 10:52 pm

Post by 0_0_0 » Fri Jun 17, 2005 4:55 am

I voted, that should help fix things up. :D

Guest

Post by Guest » Fri Jul 01, 2005 11:19 am

Okay... I think I am like 12 hours too late... :( Sorry.
Here are 2 maps from me. I tried to do a 3rd yesterday but there was no way that was gonna happen.
My first map doesnt really have a name... the file is called cbgmap.bzw.
My second is named after a bond film: MoonRaker (mr.bzw).
Attachments
mr.bzw
MoonRaker
(7.67 KiB) Downloaded 149 times
cbgmap.bzw
cbgmap
(10.96 KiB) Downloaded 162 times

User avatar
SilverFox
Private First Class
Private First Class
Posts: 163
Joined: Wed Oct 06, 2004 6:51 pm
Contact:

Post by SilverFox » Fri Jul 01, 2005 4:30 pm

The poll is up and judging has started!

Please visit each of the maps, consider them carefully before voting at http://my.bzflag.org/bb/viewtopic.php?p=41130

Guest

Post by Guest » Fri Jul 01, 2005 6:25 pm

Obviously I was too late... Sorry. :(
My router broke for no reason. It was out of my control and I'm half-mad, half-sad because now my maps arn't in the poll... :X

jomojo
Private First Class
Private First Class
Posts: 10
Joined: Sat Oct 23, 2004 6:10 am
Location: Dallas, TX and missing Seattle, Washington
Contact:

to large to be practical

Post by jomojo » Fri Jul 22, 2005 12:27 am

I have to say, most of these maps are too large and too complicated for many machines and connections. I have an average speed machine, and above average graphics card and connection. I am fine on almost all servers with excellent fps. But many of these new maps are just too big except for the fastest of machines. Thus making them not practical for use by most. i mean on some of these i have less than 15 fps. Which is just no good. The key to the most succesful maps out there is that they are not too big, and lack complications. I know many of the maps such as overlord, gu.de and bable are quite simplistic in design, but very effective. However, maps like vipers are fairly complicated yet not so much so that it negetively effects most machines.

jomojo
Private First Class
Private First Class
Posts: 10
Joined: Sat Oct 23, 2004 6:10 am
Location: Dallas, TX and missing Seattle, Washington
Contact:

to large to be practical

Post by jomojo » Fri Jul 22, 2005 12:28 am

I have to say, most of these maps are too large and too complicated for many machines and connections. I have an average speed machine, and above average graphics card and connection. I am fine on almost all servers with excellent fps. But many of these new maps are just too big except for the fastest of machines. Thus making them not practical for use by most. i mean on some of these i have less than 15 fps. Which is just no good. The key to the most succesful maps out there is that they are not too big, and lack complications. I know many of the maps such as overlord, gu.de and bable are quite simplistic in design, but very effective. However, maps like vipers are fairly complicated yet not so much so that it negetively effects most machines.

jomojo
Private First Class
Private First Class
Posts: 10
Joined: Sat Oct 23, 2004 6:10 am
Location: Dallas, TX and missing Seattle, Washington
Contact:

Post by jomojo » Fri Jul 22, 2005 12:36 am

Oh yeah. Where in the hell does the actual voting take place? i have been using /report

Post Reply