Page 1 of 5

Hepcat Map Contest

Posted: Tue Feb 08, 2005 7:36 am
by SilverFox
2.0 brings all kinds of potentional when it comes to map making. Here's your chance to show off creativity, boldness, genius or whatever it is you add to your maps. Hepcat will be holding a map contest of the next several months, and you're encouraged to submit your best work. Take a look here:

http://hepcat.bzflag.org/forums/viewtopic.php?t=248

Rules:
  • Any portions of your map that have been borrowed from another map or authored by someone else must be creditted appropriately.
    Any special options for your map must be in a "options" block (ie, worldsize, flags, etc)
    You must submit screenshots of the map and submit the map here by the deadline
    No more than 3 maps per contestent may be submitted.
    Submissions should be original. Players will be encouraged to judge on overall originality, playability, and fun'ness.
The contest will be made up of three stages 1) Submission 2) Exhibition 3) Judgement. They are outlined below:

1) Submission. Submit your map (you may submit the map to me privately if you prefer) and screenshot here for users to see. All maps that are to participate must be recieved by July 1st, 2005 PST. Any submissions recieved after this date will not be considered. Early submitters will get their map exhibited for a longer period.

2) Exhibition. Although maps may be put on the server prior to July 1st, 2005 for general viewing, all maps will recieve equal viewing time AFTER July 1st. Maps will be on a rotation, and will continue to be for 1 month so users can try each submission.

3) Judgement. An server message will tell players to come here to vote for their favorite map. Registered users of this forum will vote on their favorite map.


For more details visit: http://hepcat.bzflag.org/forums/viewtopic.php?t=248

Posted: Tue Feb 08, 2005 10:30 pm
by BIYA
The screenshot. This is a old screenshot. The newer version of the map has the rocks at random rotations so it looks alittle bit more realistic.
Image

The map is attached.

I dont play hepcat and im not sure how the HepCat style is setup...

Posted: Wed Feb 09, 2005 12:19 am
by RPG
Hepcat is three shots no jumping... at least on the Pillbox... I'm laughing really hard right now...

Posted: Wed Feb 09, 2005 1:00 am
by SilverFox
Hepcat also hosts the Overlord server which is three shots jumping, superflags. Generally speaking, hepcat servers seem to have niched in low shot two team CTF (which looks like what this map is for)

However, the map contest is not constrained to a certain map type.

BIYA, I'll copy your post to: http://hepcat.bzflag.org/forums/viewtopic.php?t=248

Posted: Wed Feb 09, 2005 2:21 am
by BIYA
Laugh all you want... Cause for that post RPG im not gonna do those Escalators for you 8)

Posted: Thu Feb 10, 2005 7:12 am
by SilverFox
We've had another submission, so I've added Legoguys map up at hepcat.tybox.net:5157

I've posted screenshots here: http://hepcat.bzflag.org/forums/viewtop ... =1195#1195

Posted: Thu Feb 10, 2005 2:37 pm
by BIYA
Your right I might give you an updated version of the map. So far I cleaned up the text file alittle bit so its alittle easyer to read. Gave rocks random rotations. Fixed some little bugs in the map. When im done ill attach it. Somtime today I hope.

Posted: Sun Feb 13, 2005 7:12 am
by BIYA
Okay, new screenie and a new version of the map.
Image
The new version. Decided to change the name. Its called Reloaded.

When I was working on it I came into a few pickles along the way. Thats why it has taken me about 3 to 4 days to get the new version done. Here is what I have done.

Random rotation to the rocks.
New teleporter arangement.
Cleaned up the text file alittle bit.
Made it to Hepcat standards.
Got rid of some of the FPS issues.
Fixed some Cylinder bugs at each base.
Exchanged those giant ugly rocks for more sleek looking glass pyramids.

No standards!

Posted: Sun Feb 13, 2005 7:41 am
by SilverFox
Great. I'll get it up for viewing in a couple weeks (out of town right now)

Keep in mind that this is an overall map contest (playability, creativity, overall etc) and you don't really have to follow any "standards" other than the rules posted above. (Doesn't have to be similar to other Hepcat maps) It's entirely up to you.

New HepCat Map

Posted: Tue Feb 15, 2005 2:11 am
by Ice Wewe
Hey,

Lookin' good. I'm sure mine wont come close to what yours will be, but hey, I'm always up for a challenge. My map (sorry, its not quite screen shot ready) will be based on the old HepCat map (the one right now) but will have some crazy new n00b features! Ta!

Posted: Tue Feb 15, 2005 1:38 pm
by ducatiwannabe
Well....I dunno if anybody has a certain map of mine they suggest entering? Or I'll just enter this one:

Pic: Image
Map: http://rangfar.com/hosted/bzflagworld/Bei-Zei-Fak.map

Map name is Bei-Zei-Fak
Created by ducatiwannabe
FFA

Posted: Tue Feb 15, 2005 2:03 pm
by Scorch
err do you think we outta have a seperate contest for who can beat dw's maps ;)

No map from me

Posted: Tue Feb 15, 2005 4:32 pm
by Ice Wewe
Hey,


Bad news, I was using Wine, it froze, I closed the window, and now my Win 98SE wont boot. So I guess unless I can get the linux version of BZEdit compiled, I'm out... :cry:

Nice Map DW!

TowerZ 2.0

Posted: Fri Feb 18, 2005 3:59 am
by Sir Lance-A-Lot
(Hepcat map contest entrance)

Hey I fixed all the bugs in my TowerZ map, and added a couple new things to it. All links work, and it has 4 CTF bases.
Its now called TowerZ 2.0

Image

Posted: Fri Feb 18, 2005 2:30 pm
by ducatiwannabe
Ugh, already two hard people to beat :evil:

Posted: Fri Feb 18, 2005 2:42 pm
by BIYA
I dont know from what I think simple is better.

Posted: Fri Feb 18, 2005 10:00 pm
by RPG
Good, then you'll all love my (and partly BIYA)'s map!

Posted: Fri Feb 18, 2005 11:14 pm
by BIYA
partly? heh now thats funny...

Posted: Tue Feb 22, 2005 6:16 am
by SilverFox
OK, I've got TowerZ and Bei-Zei-Fak into the rotation at hepcat.tybox.net:5157 Also updated Biya's map (actually each of them are set up to download the map from the links above before launching the map)

You'll note that a couple of them only have a single shot. This is because you need to set how many shots you want in the "options" block of your map.

Also, its a good idea to add a -srvmsg to your options block describing your map. Try something like:

-srvmsg "Welcome to the Caverns. Map by Legoguy"

Biya, are the options settings right for your map?

I must say, I'm quite impressed by the originality of these maps. Biya, I particularly like your pyramids.

Posted: Tue Feb 22, 2005 10:48 am
by BIYA
Yeah the options are set right for the map. If you want to you can increase the speed alittle bit. I didnt add the srvmsg either so if you want you can add that to. Unless you want me to do it and attach it?

Posted: Tue Feb 22, 2005 2:44 pm
by ducatiwannabe
Oh, sorry. I made the Bei-Zei-Fak with bzedit, and I did it before 2.0 by a good deal.

Wings: 25 jumps
Shots: 10
Any amount of players

Posted: Tue Feb 22, 2005 4:33 pm
by SilverFox
Anyone interested in changing there map or settings in it can do so by simply editing it at the current location (the URL you posted above), if you have to change its location, just let me know and I'll update the URL in the script.

I'm not going to do any manual editing.

Posted: Tue Feb 22, 2005 9:49 pm
by BIYA
Okay new map options.

Posted: Wed Feb 23, 2005 10:42 pm
by ducatiwannabe
Ok...so I guess I need to give you my map and its settings.....Um a bzw file I assume.

http://rangfar.com/hosted/bzflagworld/bzf.bzw

Submission - Columns & Rivers

Posted: Mon Feb 28, 2005 8:37 pm
by LouMan
For the contest, Columns & Rivers is attached, with screenshot.