Page 1 of 1

Calaborator project

Posted: Mon Mar 14, 2005 3:07 pm
by BIYA
Should we wait for dutchrai to finish whatever he is doing.. or sha'll I just go ahead and host a 2.0 Callaborator project? We have decided that we need a few good people to make decent objects some. Also the map is going to be half 1.0 and half 2.0. So far I think louman and landshark should join but its up to them to decide. Ill join in to and make some stuff. If you dont know what the Callaborator project is then tell me.

Posted: Mon Mar 14, 2005 7:33 pm
by ducatiwannabe
Hmmmm.....I'd like to wait, but it's up to you. It's obvious who the four would be....

Posted: Mon Mar 14, 2005 8:06 pm
by BIYA
who?

Posted: Mon Mar 14, 2005 9:40 pm
by RPG
Half 1.0 half 2.0???? This I HAVE to see!

Posted: Tue Mar 15, 2005 12:30 am
by ducatiwannabe
It would be LouMan, the guy who made Rain'n Frogs, Biya, and Legoguy :(

Posted: Fri Mar 18, 2005 7:40 pm
by Scorch
and LandShark who made Rain'nFrogs

Collaborator Project

Posted: Sat Mar 19, 2005 5:04 pm
by LouMan
Please let me know more about the collaborator project - I've not heard of this.

I would be willing to work on 2.0 objects (meshes) as time permits. I would leave any map layout tasks to others - I'm a bit burnt out on that part of making maps. I would also be willing to make evaulations of any work in progress, if my opinion would mean anything :wink:

Tell me what kind of objects you might be looking for (including sizes, textures, etc. and I'll let you know if I'll be able to help. Keep in mind that complex meshes very quickly add size to bzw files :cry:

Collaborator Project

Posted: Sat Mar 19, 2005 6:15 pm
by LouMan
BTW - thanks for the consideration - I am honored. Also, you may want to consider Army of One on the team - he has put together some good stuff...

Posted: Mon Mar 21, 2005 3:43 am
by BIYA
does anyone have the link to the callaborator project? I dont. But what I know of louman is that its a map that is split into 4 corners one corner for each mapper. Each mapper takes his\her turn to fill that corner up with a map. It cant cross into the other mappers corner. But, I was thinking to do just like you did to the overload map. Put your Caverns map on the bottom then make layers of maps we have made :). Splits the layers for 4 or even more mappers now that will be a huge file.

Posted: Mon Mar 21, 2005 10:27 am
by LouMan
Thanks - but the Overlord map is not mine (Dutchrai's?). Any information/links about the collaborator project would be appreciated :)

Posted: Tue Mar 22, 2005 3:37 am
by ducatiwannabe
It's like this Louman, mapper1 gets X+ Y+ corner of the map to make his part, but he can't cross into X- Y+ or another corner.


(Ya Dutchrai made OverLord, SIGH* COME BACK DUTCHRAI :()

Posted: Sat Mar 26, 2005 7:02 am
by Landshark
ducatiwannabe wrote:It's like this Louman, mapper1 gets X+ Y+ corner of the map to make his part, but he can't cross into X- Y+ or another corner.
So does this mean I can make my quarter of the map a frame-rate killing, tank exploding, resource hogging, eye straining, Alice in Wonderland meets The Twilight Zone monstrosity? :wink: OK...maybe I'm too critical of my own work.