MYFIRST2.0 EXPERIMENT AND IT WORKS! YAAAAAAAH!

General talk about the map making process.
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Supertanker
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MYFIRST2.0 EXPERIMENT AND IT WORKS! YAAAAAAAH!

Post by Supertanker »

Okay, here is my first mesh. I call it, "the rock of death". Wonder why? Touch the rock and fine out...
material
name myfirst
texture wall.png
addtexture wall.png
texmat -1
dyncol -1
ambient 0.2 0.2 0.2 1.0
diffuse 1.0 1.0 1.0 1.0
color 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0
emission 0.0 0.0 0.0 1.0
shininess 0.6
end

physics
name die
linear 0.0 0.0 0.0
angular 0.0 0.0 0.0
slide 0.0
death Mwa ha ha you touched the rock of death!
end

mesh
phydrv die
matref myfirst
vertex -10 0 0
vertex 10 0 0
vertex 0 10 0
vertex 0 0 6
face
vertices 0 1 3
endface
face
vertices 1 2 3
endface
face
vertices 0 3 2
endface
end
Try it!
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RPG
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Post by RPG »

Did you code that by hand? Because... if you didn't know... there is an easier way.
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Supertanker
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Post by Supertanker »

Lemme gusse. Wings 3d? Anim8or?
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RPG
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Post by RPG »

343_Guilty_Spark wrote:Lemme gusse. Wings 3d? Anim8or?
Indeed.
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M1A2AbramsTank
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Post by M1A2AbramsTank »

I don't get that weird stuff, but without it u can't do 2.0 stuff.
I'm baaaaaaaaack!
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RPG
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Post by RPG »

M1A2AbramsTank wrote:I don't get that weird stuff, but without it u can't do 2.0 stuff.
It's called a mesh. A mesh has verticies and faces. A mesh can have as many verticies and faces as you want. Basically, with the ability to edit verticies and faces, you can create anything imaginable. Remember that ;)
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weird stuff and 2.0 stuff

Post by ClayOgre »

Well, I think something like a rock or even a simple mountain could be hand-coded...If you want a shape that actually LOOKS like something recognizable...that might be a bit more difficult, not impossible, but awful difficult.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

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