lamp post

General talk about the map making process.
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Sir_Pants
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lamp post

Post by Sir_Pants » Tue Nov 08, 2005 2:06 am

im looking for a lamp post for a map if anyone has made, i searched the prefab object area but no luck....
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BIYA
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Post by BIYA » Tue Nov 08, 2005 2:18 am

Lamp post as in like a street light? Tall pole with a light kinda sticking out over the road?

If so I can get to work on one for ya :)

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Post by Sir_Pants » Tue Nov 08, 2005 2:40 am

yea exactly, like bout 10-15 units high please,thansk a bunch biya, also would it be possible for it to shine light down on the street??
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Post by BIYA » Tue Nov 08, 2005 2:08 pm

If im correct, I think RPG already has a lamp post... About the light thing umm I have no idea.

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person1
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Light!

Post by person1 » Fri Nov 11, 2005 2:42 am

You can do lights the same way JeffM2501 did. Simple create a flat box (part of the mesh is better, or group) and have it textured to a light type png.

View topic: http://my.bzflag.org/bb/viewtopic.php?t ... =billboard
Pic: http://my.bzflag.org/bb/download.php?id=621

If this is what you would like (notice the lights) then download the zip and you will find the light texture. (rename it and load it to see white boxes where he places the texture)
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RPG
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I have a lamppost

Post by RPG » Fri Nov 11, 2005 3:59 am

Lampost? Did somebody say lampost?

Keep in mind this was the very first object I made with Wings3D. Tell me if you need a better one. 8)
Attachments
Image1.jpg
Lamppost
(14.07 KiB) Downloaded 100 times
lappost.bzw
.bzw file
(10.16 KiB) Downloaded 145 times
lappost.wings
.wings
(8.91 KiB) Downloaded 188 times

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person1
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how do u make the light....

Post by person1 » Fri Nov 11, 2005 3:31 pm

how do u make the light yellow in wings, meaning setting up textures in wings?
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Re: how do u make the light....

Post by RPG » Fri Nov 11, 2005 4:20 pm

person1 wrote:how do u make the light yellow in wings, meaning setting up textures in wings?
In "object" mode, select the object you want to turn yellow. Click on "face" mode. All the faces of your object should be selected. Right click, and choose "material > new material". Move the sliders to change the color, and OK when you're done. Upa!, your material has been applied.

To change the material color, go into Geometry > Outliner, scroll down to the material name, right-click on it, and choose "edit material...".

Those were from memory, so I might be wrong on some of the specifics.

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person1
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Thanks

Post by person1 » Fri Nov 11, 2005 8:00 pm

Thank you.
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