Just an idea...screenshots as bzflag textures.

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ClayOgre
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Just an idea...screenshots as bzflag textures.

Post by ClayOgre » Sun Jan 15, 2006 9:55 pm

Has anybody thought of using an actual BZFlag screenshot as a texture in a game? Seems like you could create some interesting effects. For instance, say you create a narrow "hallway" with a wall at the far end. Go into your map to the entrance to the hallway, get nicely squared up and take a screenshot (make sure you are in roaming mode so you don't have a mousebox!!).

Now, go and modify your map so that the wall at the end of the hallway uses your screenshot as a texture. If this would work (I dunno if it would, haven't tried it), your hallway would now appear to be twice as long! You could maybe even repeat the process using the new screenshot to triple the apparent depth of the hallway.

What good is the idea? Well, you could make the wall at the end drivethrough...what's on the other side is up to you. You could also put a teleport on the other side of the drivethrough wall.

All sortsa nasty possibilities, assuming it would work.
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Post by Tanner » Mon Jan 16, 2006 1:15 am

Time, and precipitation would affect the illusion, however if they are correct, it would be perfect.

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Post by Mostly Harmless! » Mon Jan 16, 2006 3:23 am

I think Tadd used screenshots as textures, but not to make an illusion.

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hmm

Post by -shadow- » Mon Jan 16, 2006 1:11 pm

hmm that might look really weird.
not to mention confusing.
it would be kinda cool though heh il look at it i can replace the textures and see how it is! :wink:
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Post by eagle » Mon Jan 16, 2006 1:42 pm

if you were making a trap it would take a lot of work because you would have to get a screenie just right.
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Post by ducatiwannabe » Mon Jan 16, 2006 3:15 pm

Sounds cool. Be evil and make a tank so that when people shoot it it bounces back at them :twisted:

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Post by Winny » Mon Jan 16, 2006 9:18 pm

ducatiwannabe wrote:Sounds cool. Be evil and make a tank so that when people shoot it it bounces back at them :twisted:
heh, I put a fake tank in my latest map :twisted:

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Post by Mostly Harmless! » Tue Jan 17, 2006 1:15 am

Have a fake tank that has a world weapon shoot from it's muzzle.

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or....

Post by ClayOgre » Tue Jan 17, 2006 3:13 am

Have a fake tank with a small .01 teleport located at the muzzle. Elsewhere you have a TP linked to the teensy one so that somebody shoots into it, looks like the fake tank is shooting. They shoot back, tank no explodee, what fun, yes?
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Post by RPG » Tue Jan 17, 2006 4:00 am

ClayOgre
awesome idea!

you could put the noradar tag on all your map objects, make a bunch of walls with BZ screenshots on them, and make it a funmaze!

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Post by -shadow- » Tue Jan 17, 2006 4:26 am

oo how do you put a noradar tag on objects?
i wanna put it on trees and teleports(my teleports are all secrets)
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Post by Mostly Harmless! » Tue Jan 17, 2006 4:37 am

{I think}

Code: Select all

box
name secretBox
position 0 0 5
size 5 5 5
rotation 0
noradar
end

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Post by im fine u? » Tue Jan 17, 2006 4:49 am

based on your topic, ogre, I made a BZFlag picture frame that incudes a screenie in the center, though, I dont know how it tiled.....
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bzfi0000.png
frame
(381.87 KiB) Downloaded 91 times
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Post by -shadow- » Tue Jan 17, 2006 4:55 am

it doesnt know the object perameter. are you sure this is for 1.10.8?
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Post by im fine u? » Tue Jan 17, 2006 5:01 am

why not get the stable version: 2.0.4?
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Post by Mostly Harmless! » Tue Jan 17, 2006 5:01 am

Probably for 2.0+, I don't know much about 1.10.8 as I came during 2.0.2

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2 things - im fine u

Post by ClayOgre » Thu Jan 19, 2006 2:38 am

You might need to do a texture matrix and scale the screenie to fit the object:

textureMatrix
name screenie_tex
fixedscale x y
end

then reference the texturematrix in your material statement with "texmat screenie_tex". You'd have to fiddle with the values to get the sizing right.

The other thing is, you might wanna convert your screenshot to a jped for upload to the forum to cut the download time. It only takes a second to fire up an image editor and do the conversion (and maybe a bit of cropping, if necessary) so you can upload a smaller file for viewing purposes.

It's just a thought.
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anhancement?

Post by person1 » Fri Jan 20, 2006 3:11 pm

could bzflag have an adition made to it to all it the reder fake sences at the perfect size and scale, etc?
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Post by Mostly Harmless! » Sat Jan 21, 2006 2:37 am

Just make drivethrough, shootthrough invisible meshboxes! It should work.

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It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.

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??

Post by person1 » Sat Jan 21, 2006 6:01 pm

we are going for optical illusions not fake walls
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Post by Mostly Harmless! » Sat Jan 21, 2006 6:19 pm

They don't really exist, but show up on radar. Isn't that what you are after?

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Post by person1 » Sun Jan 22, 2006 1:31 am

use images that look like something is there when really it is a solid pain.
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Post by TD-Linux » Sun Jan 22, 2006 9:54 pm

I would suggest to actually make the scene that you want to be fake. Make it 'noradar' so it is invisible on radar if you want to. Then, put a tele with an invisible link material somewhere in the scene, so when you are driving toward something you see you will suddenly be teleported to another place.

There are some neat perspective effects you can do, by the way - take a look in the entrance room to Tiny-Huge Island in Super Mario 64 [N64/DS] for an example, or the mirror room in the same game.

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Post by Mostly Harmless! » Sun Jan 22, 2006 10:01 pm

Can there be a miror texture?

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Post by Hannibal » Mon Jan 23, 2006 12:58 am

Mostly Harmless! wrote:Can there be a miror texture?
AFAIK, no.
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