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new map

Posted: Tue Mar 14, 2006 10:23 pm
by tw1sted
im thinking of making a map. what should i put in it? whould it be like a combination fo alot of diferent ones or should it be like a field with one box in the middle, no flags and insta bullets?

map

Posted: Tue Mar 14, 2006 10:29 pm
by slon02
i don't think we need any more instantkill servers. I think you should combine a few but in the combination you could use instantkill. Just a suggestion, you don't have to follow it.

Posted: Tue Mar 14, 2006 10:46 pm
by khazhyk
this is why you have an imagonation, so you can think of a map so you don't have to ask ppl for a map idea, acuualy if other people tell you what to make, your not really making the map, your just coding it.

Posted: Wed Mar 15, 2006 12:28 am
by ducatiwannabe
.... :roll: it's never wrong to ask other people's opinion...

Posted: Wed Mar 15, 2006 11:15 pm
by tw1sted
ok............. i agree. i like opinions but w/e i guess i dont want to make a map anymore. me1 hurt my feeling :(

Posted: Thu Mar 16, 2006 11:56 pm
by Inferno
If I come up with an idea I ussualy make it, but I'll give you an idea anyway. Make a map where the floor is constantly moving preferably 1 direction. put afew map objects in there for people to sit on, and maybe afew "mines" that blow you up if you aren't paying attention. That was just the latest idea on my mind. 8)

Posted: Fri Mar 17, 2006 12:13 am
by ducatiwannabe
If you did that you'd have to have a few teleporters to get back across the map :)

And it's up to you about not making a map, but I think it'd be cool if you did.

Posted: Fri Mar 17, 2006 12:34 am
by Inferno
Yeh, that was the idea initially. But I figured if the ground was slow enough you could fight over the "high ground" for advantage over the people who are lower down in "rank". This would give the map a mission, a goal, and just plain fun! the higher ground would probably have less mines and better objects for camping also. I'm starting to get ecited about this idea, let me know if your not going to do it. Someone has to do it, if not you then me :wink:

Posted: Fri Mar 17, 2006 12:37 am
by ducatiwannabe
You could design a map designed to be backwards.

In other words, design a map to be tankSpeed -25 instead of 25, in which you drive backwards and goofy and stuff...and it could be interesting.

You could make a park, a farm, a castle, whatever you feel like. Maybe a skyscraper or a city street?

Posted: Fri Mar 17, 2006 2:20 am
by tw1sted
ok i have no clue how i would go about doing that, but good luck whoever does it before me!!! :D

Posted: Fri Mar 17, 2006 2:25 am
by ducatiwannabe
Just an idea.

You could make a bedroom or a kitchen. Look around you...there's so much in everyday life that can give you ideas for maps :)

Posted: Fri Mar 17, 2006 2:27 am
by tw1sted
yea im still not an expert on bzedit but im working on something

Posted: Fri Mar 17, 2006 2:35 am
by ducatiwannabe
Hey, everybody's gotta start somewhere.

Stay cool! 8)

Posted: Fri Mar 17, 2006 2:37 am
by tw1sted
lol.... 8) 8) 8) 8) 8)

Map idea

Posted: Sun Apr 02, 2006 9:52 pm
by Gnurdux
I want a 4-team CTF that is totally 4-way symmetrical -- Symmetrical along wiether both diagonals or both horizontally and vertically. It should be a novelty map with lots of pyramids and stuff, like City Warfare but CTF.

Posted: Sun Apr 02, 2006 10:23 pm
by slon02
Inferno wrote:Yeh, that was the idea initially. But I figured if the ground was slow enough you could fight over the "high ground" for advantage over the people who are lower down in "rank". This would give the map a mission, a goal, and just plain fun! the higher ground would probably have less mines and better objects for camping also. I'm starting to get ecited about this idea, let me know if your not going to do it. Someone has to do it, if not you then me :wink:
I agree with the idea! :D :D :D
that'll be cool and give varity to the maps around here these days. :?

Posted: Sun Apr 02, 2006 11:42 pm
by tw1sted
i like the idea gnurdux. ill see if i can make it

Posted: Mon Apr 03, 2006 1:14 am
by TD-Linux
How about inferno's idea, but this:
You have drawing ground and mountains off, then you fake them - but slant them! Then the phydrv ground will seem to be slanted, and you have to climb up! Of course, don't use a texmat on the ground, then it'll ruin the whole effect.