Gerbils lair was hosted last night on one of bzgirls servers(thanks bzgirl for changing the playing field around every now and again)
The map is extra-complex. I noted several features from several of the old Gerbil maps, plus one very large rat. Eh,um, I meant Gerbil. I would suggest playing this map with a very good graphics card, you will need it.
Although, I respect the work and effort that went into the map, it was a difficult field from me to play. It is one of the ultimate maps for ST because you can only see a few blocks ahead. Small maze structures in the corners make driving very difficult, and predicting jump landings very, very difficult. On the positive side, it is a very cool map. Tunnels(rodent holes), multiple layers, mouse traps, a rat, planes make exploring this map very fun.
If you are looking for more exploring then game play, this is the map for you.
I give this map a 3.9 out of 5 on the KOBA scale.
(and if it was a little easier to drive around, it would have been a straight up 5)
I will review Spiffs map on turkey next, as soon as he gives me a name.
Gerbils Lair: a review
Gerbils Lair: a review
.........you kids, get out of my tank...........
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- Gerbil
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Hey
Hey,thanks--who knew it got played!?
I never get to test drive my maps since I cant seem to act as a server for them anymore So its hard to guess how they will always play out..
I am halfway through a map with very large open areas and a very tricky central fortress. I think I'd like it played without rogues (how did THAT happen?!).
It is OO resistant, PZ proof, Superbullet proof as well as impervious to everything else--including shockwave.
The fortress only takes up a 240meter square in center. The surrounding areas are unecncumbered at present.
It also has a twist that no one else has played yet as far as I know. I'll throw in the big rat just cause I think he's cute and he looks coolon top of the fort
If you have a suggestion--let me know.
more later
I never get to test drive my maps since I cant seem to act as a server for them anymore So its hard to guess how they will always play out..
I am halfway through a map with very large open areas and a very tricky central fortress. I think I'd like it played without rogues (how did THAT happen?!).
It is OO resistant, PZ proof, Superbullet proof as well as impervious to everything else--including shockwave.
The fortress only takes up a 240meter square in center. The surrounding areas are unecncumbered at present.
It also has a twist that no one else has played yet as far as I know. I'll throw in the big rat just cause I think he's cute and he looks coolon top of the fort
If you have a suggestion--let me know.
more later
- Fiberchunks
- Administrator
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- Joined: Tue Dec 03, 2002 5:58 am
- Location: Groton, CT
gerb,
as I mentioned in a different thread, this map has 2 objects well outside the bounds of the world. One is a box, the other a teleporter (the teleporter may be intentional, I'm not sure)
Peace
Fiber
as I mentioned in a different thread, this map has 2 objects well outside the bounds of the world. One is a box, the other a teleporter (the teleporter may be intentional, I'm not sure)
Peace
Fiber
Great spirits have always encountered violent opposition from mediocre minds. -- A. Einstein
Registered Linux User: 296546
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Registered Linux User: 296546
Machines: 181776 181777 181778