A new CTF (two team) map.

General talk about the map making process.
Post Reply
User avatar
Gerbil
Private First Class
Private First Class
Posts: 251
Joined: Sat Dec 07, 2002 2:46 pm
Location: Habitrail Tube
Contact:

A new CTF (two team) map.

Post by Gerbil »

Give it a try. I've always wanted to make a "strategic team vs. team map like this with divided territories. I think this one will work.

This is the simple verison of it but the four fortresses included in the map (two for each team) can be heavily embellished as there is much room vacant in them.

I would recommend no more than three shots on this map and probably no ricochett. I am pretty sure it's bug-free too.

Let me know how it goes if you play it or run it.

No giant gerbils (sigh), no fake walls (gasp), no tricks (aww)--just creative construction and a simple layout.

Someone run it!
Attachments
Ratscape.map
This is a map file of a two team ctf world by Gerbil.
(8.07 KiB) Downloaded 344 times
Grumbler
Dev Monkey
Dev Monkey
Posts: 453
Joined: Wed Jul 09, 2003 3:06 pm
Location: Space

Post by Grumbler »

ok, here is my 50 cents(inflation you know), I like the concept. I like the center section. I am not so much in favor of the high walls between the playing areas, and I am not a great supporter of the transporter walls.(Those dang things always annoy me when I am playing)

A ctf map that is this difficult to get from base to base, seems destined for only serious league matches.

hmmm, ok this sounds a little harsh, but I remember the cell.unm.edu map, and this does not trumpet the great Rat legend.

reload and fire again.
.........you kids, get out of my tank...........
User avatar
Gerbil
Private First Class
Private First Class
Posts: 251
Joined: Sat Dec 07, 2002 2:46 pm
Location: Habitrail Tube
Contact:

Actually

Post by Gerbil »

Actually, that was my point--a map for serious league matches. This isn't a quick ffa shoot'em up and would take some work.

I did place the teleporters in a way to "short-cut" some of the terrain obstacles.

The teleporters in walls bugs me too but it's to prevent people from circumventing the map design--also the reason for the high walls.

My alternative to this is a no-jumpworld with elvated walkways and paths--easier on the graphics card but hard to play with flags.

I definetly intended this for a serious strategic battle between two teams.

Heck, I got plenty of other stuff but if I was in a real ctf match, this is the sort of world I would want a lot of the time. Think of it like soccer--scoring a point for flag capture here would really count for something.
User avatar
ski
Private First Class
Private First Class
Posts: 562
Joined: Tue Dec 10, 2002 2:30 pm
Location: Pittsburgh, PA USA

Post by ski »

Wow!! I like it....somethin different...heh
Rest In Peace Vivek
1986-2005 :(

Image
------------------------------
Member of DUB

Visit: Image
Image
Grumbler
Dev Monkey
Dev Monkey
Posts: 453
Joined: Wed Jul 09, 2003 3:06 pm
Location: Space

Post by Grumbler »

thats true, scoring a point would be quite an accomplishment.
.........you kids, get out of my tank...........
Spaceman Spiff
Registered User
Registered User
Posts: 0
Joined: Fri Oct 28, 2005 11:59 pm

Post by Spaceman Spiff »

Uhhhhhhhhh...... wow. LoL. I wouldn't suggest that this map be run with more than three shots.. and no superflags (or at least only the weak superflags). I'd hate to think what L or SW would do in this map. ;)

Otherwise... I like it. :D
User avatar
ski
Private First Class
Private First Class
Posts: 562
Joined: Tue Dec 10, 2002 2:30 pm
Location: Pittsburgh, PA USA

Post by ski »

Spaceman Spiff wrote:Uhhhhhhhhh...... wow. LoL. I wouldn't suggest that this map be run with more than three shots.. and no superflags (or at least only the weak superflags). I'd hate to think what L or SW would do in this map. ;)

Otherwise... I like it. :D
LMAO!!!

wow, your right...i didnt think of that!!
Rest In Peace Vivek
1986-2005 :(

Image
------------------------------
Member of DUB

Visit: Image
Image
User avatar
Gerbil
Private First Class
Private First Class
Posts: 251
Joined: Sat Dec 07, 2002 2:46 pm
Location: Habitrail Tube
Contact:

Yeah

Post by Gerbil »

Yeah,that was my intent--only 2-3 shots and no ricochet.

I think ya'll will be surprised at how "do-able" it is.

It really would be best in a committed ctf match.
User avatar
ski
Private First Class
Private First Class
Posts: 562
Joined: Tue Dec 10, 2002 2:30 pm
Location: Pittsburgh, PA USA

Post by ski »

well, it still sounds cool to me, id try it :)
Rest In Peace Vivek
1986-2005 :(

Image
------------------------------
Member of DUB

Visit: Image
Image
User avatar
Legolas
Private First Class
Private First Class
Posts: 447
Joined: Thu Apr 10, 2003 7:14 pm

Post by Legolas »

Grr, I have tried my hardest to get to the other teams side and I can't get to it!
Post Reply