blender
blender
is there some way for blender to export to a bzflag compatible file?
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Yes, you can use Teppic's BZWTools (or see Teppic's BZWTools Wiki). Myself, I could never get it work (maybe cause I'm on a Mac), but I'm sure if you follow the instructions you can.
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Gah, silly me. http://my.bzflag.org/bb/viewtopic.php?t=5862
I've been toying with the idea of a simple object exporter for a while, all the code exists (either from version 1 export only, or version 2 import/export) I just have to pull it from the right places, there seem to be a lot of people still writing maps in text editors, who would be less phased by a chunk of bzw text that a full import/export suite.
The whole thing depends on how well pyqt4 and qt4 perform on windows (wait for kde4, I'm not borking my systems for you 'doze users yet ), if qt4 on windows is suitably easy then the whole thing will end up as a bzedit style program, maybe using blender for display and getting meshes into the map. If qt4 sucks then you'll get a 'single object' export plugin for blender, but all the class references point to it being ok.
To be honest object export would only take about 6 hours to write, but I'm still debugging my MythTV exporter, and 'when kde 4 is out' sounds about right for it being finished.
The whole thing depends on how well pyqt4 and qt4 perform on windows (wait for kde4, I'm not borking my systems for you 'doze users yet ), if qt4 on windows is suitably easy then the whole thing will end up as a bzedit style program, maybe using blender for display and getting meshes into the map. If qt4 sucks then you'll get a 'single object' export plugin for blender, but all the class references point to it being ok.
To be honest object export would only take about 6 hours to write, but I'm still debugging my MythTV exporter, and 'when kde 4 is out' sounds about right for it being finished.