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Safe : 2-Team CTF map

Posted: Thu Aug 21, 2003 5:56 pm
by Grumbler
(wanted to put this up last night, forgot)

Safe v1.0 : 2 Team CTF map - symmetric, except in the elevated maze area. This was intended to be a difficult CTF. If not, it should be changed. I would also suggest adding 2 rogues.....i liked that idea, sue me.

Suggested Flags : all flags except: SB. NO RICHO!!!, not enough pyramids to handle the laser flag. 5-8 ST 1-2 laser, 3 cloak, 1-2 gm. 40-50 flags total, allow to exist on buildings.


WARNING: it has gone under SOME testing. I figured I would put it out there just to get feedback.

Posted: Thu Aug 21, 2003 6:46 pm
by dS
I'll host it. I'll put it online hopefully yet today. 3 or 4 person teams? I like 3 but with that many ST, I dunno. I'll add 2 observers if it is 3 person.

2 rogues with a couple sides of color coming right up. Please pull around to the second window.

dS
aka MadSanta

Posted: Thu Aug 21, 2003 9:08 pm
by Grumbler
Safe v1.1


We found some bugs or design tweaks if you like.

Posted: Thu Aug 21, 2003 9:28 pm
by dS
Your updates come by quickly. I'm going to put it up tomorrow anyway as I want to play for awhile now.

I'll let you know when it's up.

dS
aka MadSanta

Posted: Fri Aug 22, 2003 12:41 pm
by Grumbler
sry about that dS, there is always something to tweak, fix, add. In this case, it was mostly additions. This is probably the most "RAW" map I have posted. Part of that is due to the style of this map. This is a different style, and a different set of ideas I was working with, and so I suspect that the first few versions will come quickly and have large changes. I have gotten pretty good at working with BZedit, so I no longer have to go through layer translations to make a map. This is also why my maps are becoming significantly smaller.


thanks for serving this. I do take input seriously, so if you see something that you think needs addressed, I will make the edits. They may not stay in the map, but I am willing to give it a shot. (no large rat suggestions though. :) )