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Genocide lovers must work for Genocide

Posted: Fri Dec 29, 2006 5:42 pm
by knoxkorner
I have thought of something during the holidays, geno. So many maps have it simple to get maybe surrounded by bad flags but that doesnt stop them from getting it. What i thought of was making it a lot harder for them to get it my plan is im going to make a small map not many details but i may use mofo a little bit in my map its also a skill- a skill- of running away How im going to make them work for geno make a twisted staircase and at the very top: a genocide flag i also might put a sw or a laser at the top slowing them down from getting it this run away part is two: im going to put gm flags to get the geno guy and 2nd part is: running away from geno lol. so how would you like the idea of this map?

Posted: Fri Dec 29, 2006 7:11 pm
by Da Best
kinda hard to follow, i get the picture, i think there is something like this at the jok3rs CTF map, i lke the idea, get the map out and let us try it eh?

Posted: Fri Dec 29, 2006 7:24 pm
by meeba
On my newest map (Playground Revisited), I have a little platform with some flags on it. Under the pool is a pool where you die if you fall in. Now, on the platform, there are 8 flags. One is geno, one is wings, and the other six are OO. So six out of eight flag grabs lead a player to their death.

Just one way to discourage using those flags.

Also, at the top of the map, there is a small, invisible platform where GM, SW, and L are located. If you miss the platform, then... BOOM!

Posted: Fri Dec 29, 2006 7:27 pm
by knoxkorner
TangetT ? how do you get invisible stuff? id like to do tat to :D :D

Posted: Fri Dec 29, 2006 8:09 pm
by dango
you make a meshbox and add the code:

Code: Select all

color 1 1 1 0

Posted: Fri Dec 29, 2006 8:38 pm
by CannonBallGuy
You can't add color dirrectly to an object, define a material with color/diffuse and apply the matref to the object.

Posted: Fri Dec 29, 2006 9:10 pm
by meeba
Example:

Code: Select all

matref
 name invis
 color 0 0 0 0
end
meshbox
 position 0 0 0
 rotation 0
 size 10 10 10
 matref invis
end

Posted: Fri Dec 29, 2006 9:22 pm
by Spazzy McGee
Like so:

Code: Select all

material
   name invisible
   diffuse 0 0 0 0
   noshadow
   notextures
end

meshbox
   size 10 10 10
   pos 0 0 0
   matref invisible
end

Posted: Fri Dec 29, 2006 9:33 pm
by knoxkorner
Thanks!

Posted: Sat Dec 30, 2006 4:40 pm
by dango
you can add color directly to an object, or add color to a material then add the material to an object.

Posted: Sat Dec 30, 2006 5:00 pm
by ducatiwannabe
Me1 is correct.

A meshbox with the color line works. A material is not needed.

Posted: Sat Dec 30, 2006 7:51 pm
by Da Best
I think i'll use that too spazzy, thanx ;) :lol-old:

Posted: Sat Dec 30, 2006 8:04 pm
by Triumph of the Soul
How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.

Posted: Sun Dec 31, 2006 8:54 pm
by knoxkorner
i have no idea how to do that

Posted: Sun Dec 31, 2006 9:58 pm
by A Vicious Muffin
So you mean if they want to use genocide, they have to give up some of their score? Ugh. I hate that idea. It seems useless to do if you're going to lose some of your score, not considering you still have to get a team with geno that has more players than kills.

Posted: Sun Dec 31, 2006 9:58 pm
by Goodbye2U
A Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
Im not sure that this current version can do that...

Posted: Sun Dec 31, 2006 10:24 pm
by meeba
2.2 will be able to. I think.

Posted: Sun Dec 31, 2006 10:34 pm
by A Meteorite
Goodbye2U wrote:
A Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
Im not sure that this current version can do that...
TangenT wrote:2.2 will be able to. I think.
The current version can, just you won't see the change in score locally (from your own client). But everyone else will see your change in score, and if stats or anything like that are running, it will too.

There is a patch available for 2.0.x that fixes that bug, if I recall correctly.

Posted: Sun Dec 31, 2006 10:53 pm
by knoxkorner
A Vicious Muffin wrote:So you mean if they want to use genocide, they have to give up some of their score? Ugh. I hate that idea. It seems useless to do if you're going to lose some of your score, not considering you still have to get a team with geno that has more players than kills.
NO! besides i don't think im going to do it after all but here is one map thats going to come out in a few mins




EDIT: nvm

Posted: Sun Dec 31, 2006 10:55 pm
by Da Best
A Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
That would be kinda pointless, since some people use only geno

Posted: Sun Dec 31, 2006 10:59 pm
by meeba
Da Best wrote:
A Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
That would be kinda pointless, since some people use only geno
Well then they will have to find a new way to ruin everyone else's fun time.

Posted: Sun Dec 31, 2006 11:01 pm
by Da Best
I guess so :wink:

Posted: Mon Jan 01, 2007 12:10 am
by Triumph of the Soul
I never said the player would have to give up their score. You could just implement the kill counter to work behind the scenes (Kind of like the kill counter a Boxy).

Posted: Mon Jan 01, 2007 12:22 am
by knoxkorner
HUH?



oh well, i dont feel like doing it anymore

Posted: Thu Jan 04, 2007 9:35 pm
by knoxkorner
met? how do you make it so like things you can go through from one side and lock you out from other side?

Oh ya if jeff could delete this post that would be great! why? i thought: NO


but youll still be able to see what i mightve done at yourmom-is-a-geek.com:5154

or something like that....