BZFlag campaign mode idea...

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Gamma
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BZFlag campaign mode idea...

Post by Gamma » Sat Oct 17, 2009 7:49 pm

Sup everyone...

I just had an idea to make a campaign mode for BZFlag... Before you start ranting and saying I'm stupid let me explain :wink:

I'm currently working with a free 3d game engine called "3DRad" : http://www.3drad.com
It has a really great interference and tons of different options, the ability to import your own skinmesh's, landscapes, sprites ect...
My idea just for v1 (seeing how ppl like it) is to have several different "popular" maps from bzflag (exported as a .obj of course & given textures) with different missions to accomplish: checkpoints, destroying enemy's and so on.

I'm going to give the option of a 3rd person view of the tank & a first person view

If you think this is a good idea and I should start working on it just let me know! :D
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joevano
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Re: BZFlag campaign mode idea...

Post by joevano » Sat Oct 17, 2009 10:02 pm

Well, it definitely wouldn't be BZFlag.. that's for sure.
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Gamma
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Re: BZFlag campaign mode idea...

Post by Gamma » Sat Oct 17, 2009 10:09 pm

Yeah, thats for sure, But it would still be a little cool... :mrgreen:

I was wondering if there are any 3d renderings of tanks (in any file format)?
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Re: BZFlag campaign mode idea...

Post by joevano » Sun Oct 18, 2009 8:36 am

There is a link to an obj of a tank on the wiki somewhere.
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Re: BZFlag campaign mode idea...

Post by blast » Sun Oct 18, 2009 4:42 pm

"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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Gamma
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Re: BZFlag campaign mode idea...

Post by Gamma » Sun Oct 18, 2009 5:12 pm

hmm, thanks but the links are dead :|
too bad... But I'm using google sketchup pro so I should be able to find a lot of different tank renderings online.
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Re: BZFlag campaign mode idea...

Post by strayer » Sun Oct 18, 2009 6:24 pm

In some strange SVN sub directory (bzflag/trunk/pybzflag/extra_media) I found two blender model files that should contain what you were looking for. If you can't handle *.blend files you should open these files with blender and export them as object files.

Access via HTTP:
http://bzflag.svn.sourceforge.net/viewv ... tank.blend
http://bzflag.svn.sourceforge.net/viewv ... tank.blend
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Gamma
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Re: BZFlag campaign mode idea...

Post by Gamma » Sun Oct 18, 2009 6:32 pm

Awesome, ty, will check these out. :wink:
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Re: BZFlag campaign mode idea...

Post by Gamma » Mon Oct 19, 2009 11:06 pm

Okayyyy, just to let anyone that was interested in this, I wont be working on it at all for the time being... Mainly because I don't have time + it deals with stuff "out of my range" at the moment :wink:
I would have to use a lot of scripting of a completely unknown proggy lang, plus, I'm still in school & kinda busy :oops:
heh, it was a nice thought though :D
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