BZFlag 3-Dimensional

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wassup
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BZFlag 3-Dimensional

Post by wassup » Sun Mar 07, 2010 7:46 pm

Bzflag is a three dimensional game, but it is limited to a screen, I have been studying visual arts in 3D animation, and thought that if possible, i would like to bring 3D to bzflag.

I have learned about 3D visual arts through photography, but because this is a game, I need to work with someone who has knowledge and ability of modifying textures that coexist with the tank's position.

Please get back to me with development on this idea, as I would love to have this become a reality.

Thanks-
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Re: BZFlag 3-Dimensional

Post by trepan » Sun Mar 07, 2010 8:41 pm

for lack of a better explanation on your part:

bzflag -view anaglyph

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Re: BZFlag 3-Dimensional

Post by wassup » Sun Mar 07, 2010 9:03 pm

I have the visual arts knowledge to do this, but not the knowledge of the game's source code.

I would like to team up with someone who does have knowledge of the source code and would be willing to work with me.
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joevano
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Re: BZFlag 3-Dimensional

Post by joevano » Sun Mar 07, 2010 11:46 pm

wassup wrote:I have the visual arts knowledge to do this, but not the knowledge of the game's source code.

I would like to team up with someone who does have knowledge of the source code and would be willing to work with me.
Let me translate what trepan is saying... "You are late to the party... we already do that." ;-) He gave you the command to turn on the 3D, break out your red/blue glasses and enjoy. When you are tired of the 3D, start bzflag with bzflag -view normal to turn it off.
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wassup
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Re: BZFlag 3-Dimensional

Post by wassup » Mon Mar 08, 2010 2:28 am

How do i enable it?
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JeffM
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Re: BZFlag 3-Dimensional

Post by JeffM » Mon Mar 08, 2010 2:46 am

well.. if you had read.. using the -view anaglyph command line option on the client.This is what he was telling you in the first place.

There are other threads on the subject as well as the manual for the game, and the wiki. a simple search on your part should show you more information if you need it.

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Re: BZFlag 3-Dimensional

Post by xuguwei » Tue Mar 16, 2010 5:16 am

Hi, I don't know how many guys have join in this 3d game team. I have some experience in making games and 3d graphics. I have finished a ray tracing project of my Computer Graphics class and a ball game in the FPGA design class. What can I do if I want to join in?

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Re: BZFlag 3-Dimensional

Post by blast » Tue Mar 16, 2010 6:14 am

I'd recommend hopping on to the IRC channel at around 10 to 12 hours from now (around 16:00 to 18:00 UTC). That's where the majority of the development discussions happen. We are on freenode (irc.freenode.net) on the channel #bzflag.

You can find out more about using freenode on their "using the network" page. I'd recommend getting a real IRC client, but for just a quick chat you could use the freenode web chat.
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darkid
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Re: BZFlag 3-Dimensional

Post by darkid » Tue Mar 16, 2010 2:23 pm

Currently, if you have a pair of ANAGLYPH glasses, then you can run bzflag from terminal (mac) or CMD prompt (windows). Go to the appropriate directory, and type ./bzflag -view anaglyph (on mac, at any rate).
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Re: BZFlag 3-Dimensional

Post by joevano » Tue Mar 16, 2010 10:37 pm

darkid wrote:Currently, if you have a pair of ANAGLYPH glasses, then you can run bzflag from terminal (mac) or CMD prompt (windows). Go to the appropriate directory, and type ./bzflag -view anaglyph (on mac, at any rate).
Is there an echo???
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Re: BZFlag 3-Dimensional

Post by darkid » Wed Mar 17, 2010 12:14 am

just trying to clarify, just saying:
When you are tired of the 3D, start bzflag with bzflag -view normal to turn it off.
might not help some people.
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Re: BZFlag 3-Dimensional

Post by joevano » Wed Mar 17, 2010 1:55 am

trepan wrote:for lack of a better explanation on your part:

bzflag -view anaglyph
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Re: BZFlag 3-Dimensional

Post by tobylane » Thu Mar 18, 2010 4:31 pm

Are other forms of 3D doable on a normal screen, like http://en.wikipedia.org/wiki/Circular_polarization used by http://en.wikipedia.org/wiki/RealD_Cinema which is used by cinema 3D, which is far more effective and doesn't create headaches.

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Re: BZFlag 3-Dimensional

Post by JeffM » Thu Mar 18, 2010 4:57 pm

no, that requires a special viewing setup. For movies they project polarized light, one axis for each eye, a normal display does not have polarization filters for that.

Anaglyph, and shutter glasses are the only 2 stereo type displays that work on a normal monitor. Anaglyph is supported by the bzflag client, shutter glasses (and all other single display methods) are supported by video hardware/drivers.

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