Progress

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JeffM
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Progress

Post by JeffM » Mon Apr 30, 2012 3:45 am

picture

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video

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just sayin.

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Mopar Madness
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Re: Progress

Post by Mopar Madness » Mon Apr 30, 2012 5:53 am

Lookin good man. Is that one video simulating 250 ms lag testing a lag compensation feature? Really excited to see what comes from this, good luck man.

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Re: Progress

Post by ryanfesta » Tue May 01, 2012 2:03 am

Is this the new game? or an update? I'm assuming the latter...
How much dub could a dubstep step if a dubstep could step dub?
Obviously, it's 7.456 wubs.

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JeffM
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Re: Progress

Post by JeffM » Tue May 01, 2012 2:30 am

the former

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Re: Progress

Post by ryanfesta » Tue May 01, 2012 2:58 am

Is it a multivehicular game
How much dub could a dubstep step if a dubstep could step dub?
Obviously, it's 7.456 wubs.

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JeffM
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Re: Progress

Post by JeffM » Tue May 01, 2012 3:23 am

it does not hardcode models, the game script defines what models are available to specific players.

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Re: Progress

Post by ryanfesta » Tue May 01, 2012 5:04 am

Hmm... Very interesting concept; keep up the good work!
How much dub could a dubstep step if a dubstep could step dub?
Obviously, it's 7.456 wubs.

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Re: Progress

Post by FiringSquad » Tue May 01, 2012 4:50 pm

All we need now is a Pickaxe flag ;)
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Just joking.

Looks very good.

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Re: Progress

Post by blast » Tue May 01, 2012 5:07 pm

Note that the game Jeff is showing is a test application. The graphics system is set up the way it is because it's easier to work with.

OpenCombat > Research Tasks
OpenCombat > Unit0 Code
OpenCombat > Unit0 Graphics
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Re: Progress

Post by JeffM » Tue May 01, 2012 8:13 pm

pfff pickaxes are lame.

it's all about the shovel-beam!

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Re: Progress

Post by ducktape » Wed May 02, 2012 2:18 pm

Looking awesome Jeff! Come along way.
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Re: Progress

Post by Cobra_Fast » Sat May 12, 2012 2:57 pm

That's some amazing effort right there! Keep it up!

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Re: Progress

Post by Iskskskks » Sun May 27, 2012 7:01 pm

FiringSquad wrote:All we need now is a Pickaxe flag ;)
Image

Just joking.

Looks very good.
We need a bat flag.

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Re: Progress

Post by ryanfesta » Wed May 30, 2012 12:05 am

JeffM, is there a way you could include the ability to move/aim the HUD/sights? Some people I know don't like BZFlag because you can't aim at people on buildings, etc. It would be a great addition to the game, but I'm not sure if that's the direction you want to go in for the game. I also don't know whether it would work out with gameplay (controls and stuff)... Consider this, and many more people will want to play OpenCombat.


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How much dub could a dubstep step if a dubstep could step dub?
Obviously, it's 7.456 wubs.

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Re: Progress

Post by joevano » Wed May 30, 2012 12:18 am

It's in there.... (at least in theory)

http://opencombat.invertedpolarity.com/ ... eplayNotes
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Re: Progress

Post by ryanfesta » Wed May 30, 2012 1:30 am

Ah, sorry joevano, I never saw that page... After reading all of it, I think the game is going to be very successful!! It's a great idea and concept, and I look forward to the download release.


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How much dub could a dubstep step if a dubstep could step dub?
Obviously, it's 7.456 wubs.

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Re: Progress

Post by JeffM » Wed May 30, 2012 1:57 am

I think I'll just make every player a pony and they shoot hugs not guns.

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Re: Progress

Post by Iskskskks » Wed May 30, 2012 3:14 am

JeffM wrote:I think I'll just make every player a pony and they shoot hugs not guns.
Lol JeffM is on a hugging spree!

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Re: Progress

Post by ryanfesta » Wed May 30, 2012 10:14 pm

That's great!! And the other ponies die of affection! best. game. ever!!
How much dub could a dubstep step if a dubstep could step dub?
Obviously, it's 7.456 wubs.

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JeffM
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Re: Progress

Post by JeffM » Wed May 30, 2012 10:41 pm

die? no they get happy.

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Re: Progress

Post by Avatar » Thu May 31, 2012 3:20 pm

And then die of happiness? EVEN BETTER GAME!! :P
And the lesson for tonight is:

Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities. ;)

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Re: Progress

Post by allejo » Thu May 31, 2012 9:08 pm

JeffM wrote:I think I'll just make every player a pony and they shoot hugs not guns.
JeffM wrote:die? no they get happy.
I'd definitely play this game.
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

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Re: Progress

Post by mahem1 » Fri Jun 01, 2012 1:01 am

I never knew so many eight year old girls played bzflag.......
But anyways, great work Jeff! I hope this game turns out to be just as good as bzflag.
Lag makes me miss all of the good stuff.
And random bans..........
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Re: Progress

Post by ryanfesta » Fri Jun 01, 2012 1:11 am

Haha, mayhem: OpenCombat sounds like it will be better than BZFlag... Not to disrespect this game; it's the best computer game I've ever played. But because of the fact that it contains more modern and up-to-date features, I think it will be a great success. Knowing the concept was derived from BZFlag makes matters even better.
How much dub could a dubstep step if a dubstep could step dub?
Obviously, it's 7.456 wubs.

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Re: Progress

Post by blast » Fri Jun 01, 2012 1:14 am

cdogg9200 wrote:Not to disrespect this game; it's the best computer game I've ever played.
I guess you don't play many games..? ;)
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