Progress

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JeffM
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Progress

Post by JeffM »

picture

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video

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just sayin.
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Mopar Madness
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Re: Progress

Post by Mopar Madness »

Lookin good man. Is that one video simulating 250 ms lag testing a lag compensation feature? Really excited to see what comes from this, good luck man.
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Re: Progress

Post by ryanfesta »

Is this the new game? or an update? I'm assuming the latter...
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JeffM
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Re: Progress

Post by JeffM »

the former
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Re: Progress

Post by ryanfesta »

Is it a multivehicular game
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JeffM
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Re: Progress

Post by JeffM »

it does not hardcode models, the game script defines what models are available to specific players.
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Re: Progress

Post by ryanfesta »

Hmm... Very interesting concept; keep up the good work!
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Re: Progress

Post by FiringSquad »

All we need now is a Pickaxe flag ;)
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Just joking.

Looks very good.
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Re: Progress

Post by blast »

Note that the game Jeff is showing is a test application. The graphics system is set up the way it is because it's easier to work with.

OpenCombat > Research Tasks
OpenCombat > Unit0 Code
OpenCombat > Unit0 Graphics
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JeffM
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Re: Progress

Post by JeffM »

pfff pickaxes are lame.

it's all about the shovel-beam!
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Re: Progress

Post by ducktape »

Looking awesome Jeff! Come along way.
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Re: Progress

Post by Cobra_Fast »

That's some amazing effort right there! Keep it up!
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Re: Progress

Post by Iskskskks »

FiringSquad wrote:All we need now is a Pickaxe flag ;)
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Just joking.

Looks very good.
We need a bat flag.
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Re: Progress

Post by ryanfesta »

JeffM, is there a way you could include the ability to move/aim the HUD/sights? Some people I know don't like BZFlag because you can't aim at people on buildings, etc. It would be a great addition to the game, but I'm not sure if that's the direction you want to go in for the game. I also don't know whether it would work out with gameplay (controls and stuff)... Consider this, and many more people will want to play OpenCombat.


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Re: Progress

Post by joevano »

It's in there.... (at least in theory)

http://opencombat.invertedpolarity.com/ ... eplayNotes
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Re: Progress

Post by ryanfesta »

Ah, sorry joevano, I never saw that page... After reading all of it, I think the game is going to be very successful!! It's a great idea and concept, and I look forward to the download release.


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Re: Progress

Post by JeffM »

I think I'll just make every player a pony and they shoot hugs not guns.
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Re: Progress

Post by Iskskskks »

JeffM wrote:I think I'll just make every player a pony and they shoot hugs not guns.
Lol JeffM is on a hugging spree!
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Re: Progress

Post by ryanfesta »

That's great!! And the other ponies die of affection! best. game. ever!!
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JeffM
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Re: Progress

Post by JeffM »

die? no they get happy.
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Re: Progress

Post by Avatar »

And then die of happiness? EVEN BETTER GAME!! :P
And the lesson for tonight is:

Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities. ;)
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allejo
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Re: Progress

Post by allejo »

JeffM wrote:I think I'll just make every player a pony and they shoot hugs not guns.
JeffM wrote:die? no they get happy.
I'd definitely play this game.
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Re: Progress

Post by mahem1 »

I never knew so many eight year old girls played bzflag.......
But anyways, great work Jeff! I hope this game turns out to be just as good as bzflag.
Lag makes me miss all of the good stuff.
And random bans..........
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Re: Progress

Post by ryanfesta »

Haha, mayhem: OpenCombat sounds like it will be better than BZFlag... Not to disrespect this game; it's the best computer game I've ever played. But because of the fact that it contains more modern and up-to-date features, I think it will be a great success. Knowing the concept was derived from BZFlag makes matters even better.
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Re: Progress

Post by blast »

cdogg9200 wrote:Not to disrespect this game; it's the best computer game I've ever played.
I guess you don't play many games..? ;)
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