These are just my notes on what it would take to change the current superflag system into something attribute based.
It would allow for server side customisation of what flags do.
allow the server to define a set of initial attributes
allow the map to have attributes assigned to zones.
and much more.
Convert identify to a server message where the client just asks the server every N seconds what is the nearest flag.
Then the clients don't need to know what each flag is until pickup... ever.
Who cares if it has a little lag to it, it should be minimal.
Turn flags into objects that impart attributes.
Make team flags be there own type of object, not tied to super flags, but have them be able to impart attributes as well.
Make the tank have an attribute stack that is checked
pickup attributes ( from the current superflag or teamflag, or whatever )
in that order
attributes needed to emulate current flags
invisible shot effect
object passthru ( OO )
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