1st experiment with a tank in blender

BZFlag related only please...please attach large images
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Legolas_
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1st experiment with a tank in blender

Post by Legolas_ » Tue Mar 27, 2007 2:03 pm

Here you guys go, PLEASE give hints and suggestions
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bzlego_tank.jpg
bzlego_tank.jpg (68.22 KiB) Viewed 564 times

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ducktape
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Post by ducktape » Tue Mar 27, 2007 3:18 pm

wow thats awesome. nice job
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Winny
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Post by Winny » Tue Mar 27, 2007 6:59 pm

You need more lights, or more contrast...

Also, the tank isn't Anti-Aliased... makes it look jagged around the edges.

While your at it, also turn on AA in blender, and activate "RayShadow" on your lights.

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khazhyk
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Post by khazhyk » Tue Mar 27, 2007 9:38 pm

Code: Select all

WARNING: The following is someone only someone who knows blender can understand. Thinking about it, I don't think I would understand it because my way of thinking is very technical and makes everything make sense in a way it doesn't :|

lego
I like my tanks without the shiny thingy. In my mind tanks aren't plastic. Don't just use one light. It looks much better with multiple spread out lower brightness lights than one high brightness light. That text looks like a seperate object, right? If so, instead of making another object just uvmap the image to the tank and make that face a different material with not only the tank material but also with a texture with the bzlego.

Win Xp
he did use OSA (AA), he just used paint or photoshop to fill in the blue with white. That gives a not AA effect.

legoTry changing the sky color to white next time. (shading>world>RGBcolor) and if you want it to be transparent in render settings click "Premurl" (near render button) and as image type choose PNG and press RGBA.
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Winny
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Post by Winny » Tue Mar 27, 2007 9:42 pm

me1 wrote: Win Xp
he did use OSA (AA), he just used paint or photoshop to fill in the blue with white. That gives a not AA effect.
Uh?

No, I wasn't implying that the AA caused the non-AA....

He should use a higher sample rating, makes the image look better IMHO.

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khazhyk
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Post by khazhyk » Tue Mar 27, 2007 9:50 pm

do you read? you know when you open photoshop and use the paintbucket it leaves ebil pixel edges that aren't AA'd? that is what happened. By default OSA is on, and it is in this image, he just used an ebil tool (which isn't ebil when used right). Notice how only the outer edges are ruff.
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Winny
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Post by Winny » Tue Mar 27, 2007 10:19 pm

Dude, the way you wrote you were implying that I thought because he used AA, he had fugly (non-AA) edges...

I think your the one who needs to read...

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khazhyk
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Post by khazhyk » Wed Mar 28, 2007 12:03 am

I lost myself. Lets just agree that he needs to AA the tank edges.
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Post by BinarySpike » Wed Mar 28, 2007 12:51 am

me1 wrote: lego
I like my tanks without the shiny thingy. In my mind tanks aren't plastic. Don't just use one light. It looks much better with multiple spread out lower brightness lights than one high brightness light. That text looks like a seperate object, right? If so, instead of making another object just uvmap the image to the tank and make that face a different material with not only the tank material but also with a texture with the bzlego.

Ambient Light on a low setting? with another light for shadows?

Legolas, Good job, my siggy is my first try with the bzflag tank.
(the four colors that say "BinarySpike")

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papercut
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Post by papercut » Wed Mar 28, 2007 4:20 am

For what it's worth, I think it looks nice. :)

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