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1st experiment with a tank in blender

Posted: Tue Mar 27, 2007 2:03 pm
by Legolas_
Here you guys go, PLEASE give hints and suggestions

Posted: Tue Mar 27, 2007 3:18 pm
by ducktape
wow thats awesome. nice job

Posted: Tue Mar 27, 2007 6:59 pm
by Winny
You need more lights, or more contrast...

Also, the tank isn't Anti-Aliased... makes it look jagged around the edges.

While your at it, also turn on AA in blender, and activate "RayShadow" on your lights.

Posted: Tue Mar 27, 2007 9:38 pm
by khazhyk

Code: Select all

WARNING: The following is someone only someone who knows blender can understand. Thinking about it, I don't think I would understand it because my way of thinking is very technical and makes everything make sense in a way it doesn't :|

lego
I like my tanks without the shiny thingy. In my mind tanks aren't plastic. Don't just use one light. It looks much better with multiple spread out lower brightness lights than one high brightness light. That text looks like a seperate object, right? If so, instead of making another object just uvmap the image to the tank and make that face a different material with not only the tank material but also with a texture with the bzlego.

Win Xp
he did use OSA (AA), he just used paint or photoshop to fill in the blue with white. That gives a not AA effect.

legoTry changing the sky color to white next time. (shading>world>RGBcolor) and if you want it to be transparent in render settings click "Premurl" (near render button) and as image type choose PNG and press RGBA.

Posted: Tue Mar 27, 2007 9:42 pm
by Winny
me1 wrote: Win Xp
he did use OSA (AA), he just used paint or photoshop to fill in the blue with white. That gives a not AA effect.
Uh?

No, I wasn't implying that the AA caused the non-AA....

He should use a higher sample rating, makes the image look better IMHO.

Posted: Tue Mar 27, 2007 9:50 pm
by khazhyk
do you read? you know when you open photoshop and use the paintbucket it leaves ebil pixel edges that aren't AA'd? that is what happened. By default OSA is on, and it is in this image, he just used an ebil tool (which isn't ebil when used right). Notice how only the outer edges are ruff.

Posted: Tue Mar 27, 2007 10:19 pm
by Winny
Dude, the way you wrote you were implying that I thought because he used AA, he had fugly (non-AA) edges...

I think your the one who needs to read...

Posted: Wed Mar 28, 2007 12:03 am
by khazhyk
I lost myself. Lets just agree that he needs to AA the tank edges.

Posted: Wed Mar 28, 2007 12:51 am
by BinarySpike
me1 wrote: lego
I like my tanks without the shiny thingy. In my mind tanks aren't plastic. Don't just use one light. It looks much better with multiple spread out lower brightness lights than one high brightness light. That text looks like a seperate object, right? If so, instead of making another object just uvmap the image to the tank and make that face a different material with not only the tank material but also with a texture with the bzlego.

Ambient Light on a low setting? with another light for shadows?

Legolas, Good job, my siggy is my first try with the bzflag tank.
(the four colors that say "BinarySpike")

Posted: Wed Mar 28, 2007 4:20 am
by papercut
For what it's worth, I think it looks nice. :)