Hi community,
today when I was bored and couldn't play BZFlag because of a big download (-> lag) I played a bit with Blender options here and there and made a little
BZFlag "logo".
If someone wants to have a rendering with a higher resolution or format, just ask.
Just if someone wants to know, I will fix that light thing in the background soon.
Well, have fun,
patlkil
Blendered BZFlag :-)
Blendered BZFlag :-)
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- hamburger ham
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Thanks.hamburger ham wrote:Looks very good. I especially like the "shadow" effect.
I have another one with an additional spot light.
Greets,
patlkil
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- 50 Bucks -er- Buckos
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Good idea!
Here's one I made. (Very inspiring topic.) Yes, I used Blender 3D. 2.45, in case you want to know.
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- bzflagblender.png
- Here's the .PNG file.
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"The grand old dupe of dorks, he had ten thousand tanks, he drove them up to the top of the hill and I shot them down again."
Re: Good idea!
I'm personally not a big fan of it.50 Bucks -er- Buckos wrote:Here's one I made. (Very inspiring topic.) Yes, I used Blender 3D. 2.45, in case you want to know.
• No Tank Textures
• I'm pretty sure the title can just be BZFlag not B.Z.Flag.
• In bz, when a tank is shot at, the pieces of the tank fly in the air, not stick to the ground =)
This is just my opinion.
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but patlkil, I'm really diggin' yours
The only thing I would change if I was in your position is that like F687/s said before, you can use the tank model that's in .obj format, which can be imported into Blender.