more 1.10.4 beta screenshots

BZFlag related only please...please attach large images
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more 1.10.4 beta screenshots

Post by JeffM » Wed Jan 21, 2004 3:35 am

Here are some more screen shots of the "experimental" quality setting.

longshot showing new bases
Image

new flag texture ( dosn't have the yellow in it now )
with atached FatPole (tm)
Image

some test mountans from the high res installer
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new teleporter texture
Image

it all in action
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Last edited by JeffM on Wed Jan 21, 2004 3:46 am, edited 1 time in total.

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Post by JeffM » Wed Jan 21, 2004 3:37 am

Experimental mode now removes the ground grid and increases many of the graphical constants to be more in line with the capabilites of current 3d hardware.

There are more changes planed, but the will be done after 1.10.4 is released.

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Post by Death Barrel » Wed Jan 21, 2004 3:50 pm

all i have to say is "WOW!!!" very nice, i love the new textures! have waited years to see this, and it is even better than i could have imagined!

DB

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Post by ski » Wed Jan 21, 2004 5:28 pm

Whoa! It just keeps gettin better. NICE JOB!!!!
Cant wait till release!!!
Rest In Peace Vivek
1986-2005 :(

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Post by Death Barrel » Wed Jan 21, 2004 5:49 pm

ski: it says on irc #bzflag that the release date is this Saturday :)

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Post by SGI » Wed Jan 21, 2004 6:07 pm

wow!!!!!!!!!!!!!!!!!!!!!!
Wonderful job Patlabor221

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Post by ski » Wed Jan 21, 2004 7:35 pm

Death Barrel wrote:ski: it says on irc #bzflag that the release date is this Saturday :)
sweeeeeet!!

Cant wait!!! heh :D

hmm, better upgrade my vid card...lol
Rest In Peace Vivek
1986-2005 :(

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Post by SGI » Wed Jan 21, 2004 8:40 pm

The bases remember me an old movie "Tron"
May I suggest you an idea if is possible....
every team base with a different logo.

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Post by JeffM » Thu Jan 22, 2004 3:27 am

that is supported now, I just could not come up with logo Ideas that everyone would like.

I would love to see sugestions tho..

And yes the plan is to be able to get a release out by this weekend. http://www.bzflag.org/wiki/BetaImages has links to the current beta builds

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Post by Death Barrel » Thu Jan 22, 2004 3:28 pm

i love it i just played it last night, the only bug i really noticed was the "much" bug.....lol
everytime someone says "much" it shows up as a cuss word, lol. but overall i love it! can't wait for 1.10.4 =D

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Post by SGI » Thu Jan 22, 2004 4:17 pm

Patlabor wrote
I would love to see sugestions tho..
4 teams 4 color 4 elements
Red = Fire ( a nice fire )
Blue= Water (Niagara falls)
Purple= Air (O2 chemical simbol)
Green = earth (Montain)

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Post by Noodleroni » Thu Jan 22, 2004 4:36 pm

I like that idea :-)

...quintessentially rogue...
Image

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Post by SGI » Thu Jan 22, 2004 5:41 pm

The rogue are not a team...but if you want they canbe a tree.:)

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Post by Rebel Chikorita » Thu Jan 22, 2004 7:47 pm

SGI wrote: 4 teams 4 color 4 elements
Red = Fire ( a nice fire )
Blue= Water (Niagara falls)
Purple= Air (O2 chemical simbol)
Green = earth (Montain)

i alwayz did think of it in dat way , maybee dats y i like to play red an blu team usually , cuz fire an water r both my astrology sign elements :)
an da fifth element actually iz wood... so a tree symbol for rogues wouldnt b too far off :)


Image fire
Image earth
Image air
Image water

i also like da present generic design for all da team bases , so i dunno... so maybee use da icons for da team flags?

anywayz , imma attack green an purple team mor often now >:) hehee

bcuz ur evil...

O;)

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Post by Noodleroni » Fri Jan 23, 2004 3:43 am

Are we talking about the Chinese elements or the classical Western elements? If I'm correct, the Western elements are Fire, Water, Earth, and Air, and the Chinese elements are Wood, Fire, Earth, Metal, and Water. So, either I'm screwed up, or somebody else is :-)
Image

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Post by Rebel Chikorita » Fri Jan 23, 2004 4:23 am

from both western an eastern astrology.. (i considered da metal element as similiar to da earth element so i jus combined it , since metal comes from da earth...)

im not tryin 2 get too deep into dis stuff ykno , heh .
jus lookin 4 a source of inspiration 4 dis idea :P

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Post by SGI » Fri Jan 23, 2004 2:22 pm

Rebel Chikorita...your designs about fire and water, they can be confused because on top op the map are similar.
And dont still my idea there is a © and ®. :D

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Post by JeffM » Fri Jan 23, 2004 6:51 pm

bust out some images and we can try them, tho I don't know if the triangles will be that discernable.

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Post by Rebel Chikorita » Fri Jan 23, 2004 8:13 pm

da triangles r for da team flags . i agree if they were for da bases it would b kinda confusin dependin on how ur tank was oriented...

i like da present base design... itz clean an looks good . plz letz not get too fancy ;)

heh

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Post by JeffM » Mon Jan 26, 2004 9:05 am

sadly I can't do per team textured flags, not yet, not till 1.11.

Flag models are done all funky, it has to be the same texture for all flags, all I can change is the color.

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Post by Terminator » Fri Feb 06, 2004 11:20 pm

I like the his res Idea, makes for a more intresting looking game.
Astalavista baby!

and I'll be back!

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Post by Burned Account -CNG- » Mon Mar 08, 2004 11:44 pm

i looks very nice high rise but when i put it on i lag :(
but it dose make you think your moving faster .
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Post by Death Barrel » Tue Apr 06, 2004 3:14 pm

think chiko has been watching too much "Captain Planet"

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Post by Rebel Chik0rita » Tue Apr 06, 2004 7:58 pm

/slap BB

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Post by Death Barrel » Tue Apr 06, 2004 10:13 pm

"earth! wind! fire! water!.....goooooooooooooooo captain planet!!!" "Captain planet, hes our hero,..etc ect.."


lol!!!

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