Some other wallpapers

BZFlag related only please...please attach large images
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nEW playe
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Some other wallpapers

Post by nEW playe »

Here are some renders made in Blender. There are no buildings, it are just some simple renders. (The propellor is present because I'm working on a FlightSim for BzFlag -> cfr. SpitFire :D )
The main difficulty was to import the tank model. (I made a script to convert OpenGL C++ code to .obj-file and then import that one into Blender)
bztank.png
the tankmodel of this one has no body yet. :roll:
(776.95 KiB) Not downloaded yet
bztank1.jpg
(966.13 KiB) Not downloaded yet
bztank2.png
(821.06 KiB) Not downloaded yet
bztank3.png
(846.62 KiB) Not downloaded yet

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Re: Some other wallpapers

Post by hutty »

Great job, number2 is just awsome!
For all of you who have asked what a hutty is, there is one as my avatar.

instant map... just add water
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Re: Some other wallpapers

Post by nEW playe »

huttymuncher wrote:Great job, number2 is just awsome!
Thanks!
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Agent West
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Re: Some other wallpapers

Post by Agent West »

great walpaper!
mind sharing the code (or better yet, the tank model in .obj)?
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
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The Black Kitten
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Re: Some other wallpapers

Post by The Black Kitten »

very interesting tanks!
Image
More Fun 1.0 FFA (BZJunkie.net:6000)
More Fun 2.0 FFA (BZJunkie.net:4001)
Contact me : http://tinyurl.com/kitten-contact
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Re: Some other wallpapers

Post by nEW playe »

Agent West wrote:mind sharing the code (or better yet, the tank model in .obj)?
Ill post it as soon as possible but right now I can't access the data of the HDD of my computer. (I sent my GTX 470 to RMA and my mobo don't have onboard vga :? )
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Re: Some other wallpapers

Post by nEW playe »

Agent West wrote:great walpaper!
mind sharing the code (or better yet, the tank model in .obj)?
As requested:
  • o the .obj files
  • o + the C++ OpenGL to OBJ and vice versa Python script :D : This can become handy to create additional models to your own BzFlag tank! 8) Just create the .obj file (with Blender and export model to .obj) and then use the script objToOGl.py:

    Code: Select all

    Usage: Type '<pythonBin> objToOGl.py <input .obj-file>'.
    Then you can copy/replace the generated C++ code to "bzflag-trunk/src/geometry/models/tank/<your enhanced model>.cxx". Last but not least change the number of triangles in the .cxx file.

Remove all .txt-extensions.


Example C++ OpenGL Code
bodyP.ogl.txt
(5.57 KiB) Downloaded 180 times
Python
oglToObj.py.txt
(3.64 KiB) Downloaded 196 times
objToOGl.py.txt
(4.94 KiB) Downloaded 185 times
Requested files bundled in a Blender file (go to http://www.blender3d.org to download Blender)
bztank.blend.txt
(475.64 KiB) Downloaded 169 times

Yes, I know, you'll also see a propellor and an aircraft: that's something related to SpitFire. Good luck using the models,

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Re: Some other wallpapers

Post by nEW playe »

nEW playe wrote:This can become handy to create additional models to your own BzFlag tank! 8)
Here are a few screenshots I recently took. I modelled a propellor in Blender, then exported it to .obj and then generated the opengl code with the provided python tool "obj2ogl.py". Finally I made a propellor.cxx in src/geometry/models/tank with some callbacks to let it spin. And this is the result :D .
Excuse me that I renamed my callsign, but I just wanted to show you these pics. I know it's not strictly legal doing this on a public server, but my only intension was to take some screenies, btw you can see there were no players online (except PIC18, but he came on later).

Be welcome to take a look at these pics (in order):

http://img10.imageshack.us/i/bzfi0003.png/
http://img80.imageshack.us/i/bzfi0011.png/
http://img841.imageshack.us/i/bzfi0006.png/
http://img843.imageshack.us/i/bzfi0009.png/
http://img819.imageshack.us/i/bzfi0012.png/
http://img651.imageshack.us/i/bzfi0013.png/
http://img529.imageshack.us/i/bzfi0014.png/
Last edited by nEW playe on Wed Oct 06, 2010 3:30 pm, edited 1 time in total.
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blast
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Re: Some other wallpapers

Post by blast »

You should run a local (non-public, or different protocol string) server for that sort of thing.

However.. that's neat and funny. :)
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Re: Some other wallpapers

Post by mrapple »

blast wrote:You should run a local (non-public, or different protocol string) server for that sort of thing.

However.. that's neat and funny. :)
Agreed.

However, want to post your code? Be great to see how you did this!

Also, are other clients able to see your tank tilting and turning or would this require all clients to have the mod?

(Looks like a lot of fun by the way)
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Re: Some other wallpapers

Post by blast »

Unfortunately, we won't want this code posted since it's technically a cheat.

Anyways, to answer mrapple's question - no, others would not see the tank tilting since there is no code in an unmodified client that would make a tank tilt, nor does any of the network messages carry that kind of data.
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Re: Some other wallpapers

Post by Bambino »

Very cool. What is the gauge above your radar?
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Re: Some other wallpapers

Post by joevano »

Bambino wrote:Very cool. What is the gauge above your radar?
It is his Cheat-o-meter...

Which is why he can't just release patches.. he has to decouple and weed out his cheat code from his non-cheat code.
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Re: Some other wallpapers

Post by nEW playe »

joevano wrote:It is his Cheat-o-meter...
:lol-old: Actually it is the flight-panel designed for my Flight Simulator mod (btw, you can see the "Flight Simulator is now activated." message on the first image). It represents the following data related to the Flight Model:
  • o The engine heat
  • o The engine rpm
  • o The amount of fuel left
  • o The amount of delta-fuel, represented by the intensity of motion of the liquid inside the meter (pretty cool effect, actually using a minor liquid physics model 8) )
  • o The state of the engine (on-and-fueled/non-fueled/ignition-off-starter-on/ignition-off-starter-off)
  • o The amount throttle (controlled by the mouse wheel)
And because there is not gear needed (always down), there is no such indicator. And be careful, because if you land too hard, or you collide with a building, you will explode.
Ok, I'm specifying too much, for more information, this project is related to the BzFlightSim project featuring a semi-realistic Spitfire Supermarine simulation, requested by SpitFire, but I temporary abandoned it since time is becoming way too expensive :) .

Of course, this is a mod that may NOT be used on public servers. The reason why I went on 2tanksLSniping with Flight Simulator activated was only because of the screenshots(, and I know that even that is against the rules, excuse me for that little 'disaster' :? ).

Btw, nice word :idea-alt: joevano!
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Re: Some other wallpapers

Post by Bambino »

Neato!

You should put your coding power to good use and help the devs release 3.0, instead of making tanks fly with propellers :)
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