Thank you for your feedback, Bullet Catcher.
Bullet Catcher wrote:Nice demo, nEW playe. Your changes significantly increase the realism, but I am concerned about gameplay.
That's true, sometimes it's really annoying while rear driving, but it adds a level of difficulty though (besides, this is often used in other shooters), and it makes you feel better when you succeed in shooting an enemy.
Bullet Catcher wrote:Most importantly, showing tank orientation on radar is something that the BZFlag developers have deliberately chosen not to do. It allows players to almost completely ignore the window view, making the game too easy. This means it is a cheat feature when used on servers that use the official protocol versions (BZFS0026 for 2.0, BZFS0221 for 2.4).
Good point, I mentioned in the description that is was still activated after using it to debug smoke emission vectors, but I know this is actually not done on official protocol versions. After making this video I realised they were still activated but I was to lazy to make another video without it to replace the current one. I'll think twice next time when posting a new vid.
Bullet Catcher wrote:Tanks carrying the Stealth or Cloaking flag won't like have exhaust smoke, but it would be easy enough to turn that off for them.
We've already discussed this in this same topic: Cloaking flags indeed won't having exhaust smoke, but Stealth flags keep their exhaust smoke (it's logic), cfr. a couple of posts above.
Bullet Catcher wrote:Tank barrel recoil seems harmless enough, although it usually won't be well synchronized with shots on multi-shot maps. Similarly, the shaking from a nearby explosion won't bother players who have the Display Treads option turned off.
To show better what actually happens, here's some anscii art (turret = "=====>" and bolt = "O") that might take away some confusion:
Normal single shot:
4 rounds directly fired after eachother, followed by a last one just before full barrel recovery:
=> O O
=> O O O
=> O O O O
==> O O O O
===> O O O O
====> O O O O
=> O O O O O
==> O O O O O
===> O O O O O
====> O O O O O
=====> O O O O O
Hope that helped something, I know this is not really realistic, but it will still be nice enough, also for on multi-shot maps.