Jumping Skillz Impossible - Completed

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SkillDude
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Jumping Skillz Impossible - Completed

Post by SkillDude » Tue Dec 28, 2010 5:56 am

From 21:26:14 GMT to 4:26:57 GMT (7 hours and 43 seconds!), krisfeidt tackled what may be the most challenging and brutal jumping obstacle course to date.

For those that do not know, Jumping Skillz was a mini-series of maps that started with a simple challenge to jump across boxes to a goal. Over time (3 and a half years), users have suggested various features to be integrated into the courses and this map has evolved into something that is interesting and challenging. From the beginner to the most precise jumping players, there are now 5 branches of difficulty for these maps, and recently krisfeidt completed the hardest one. Deemed "Impossible", this map used to be impossible until the version 2.91 update of the map in which krisfeidt was ready to become the first, and possibly only person to complete the Impossible map.

It was a very tough and bumpy trip, but we observed and watched as krisfeidt completed the level, floor by floor to the final base, and then touchdown with the blue flag in hand.

Just to give you an idea of the difficulty of the map, here are screenshots of some of the obstacles on the field, and how large in comparison to your tank these blocks are on the radar:

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The next few screenshots are screenshots of krisfeidt's finest hour!

krisfeidt lands on the save point before going for the cap.
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krisfeidt prepares for the jump to the "flat" base with the flags on it
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The blue flag is obtained!
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"...and, after 7 hours of grueling jumping"~klavier
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He has to do it again, oh the horror!
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And again....
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krisfeidt's finest hour...
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Boom! Impossible has been officially beat by krisfeidt! No one else has ever done so!
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And that is that! Thank you krisfeidt for a great sight, and good work on your part! We supported you all the way through! It was a very exciting time for a day of BZFlag and we had great fun! :D
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Bambino
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Re: Jumping Skillz Impossible - Completed

Post by Bambino » Tue Dec 28, 2010 9:01 am

Day well spent of course :)
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Re: Jumping Skillz Impossible - Completed

Post by Green Manalishi » Tue Dec 28, 2010 12:11 pm

i say h4x! even hard was impossible.. :green with jealousy:

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Re: Jumping Skillz Impossible - Completed

Post by mrapple » Tue Dec 28, 2010 9:51 pm

Hah, fun story.

I was getting excited myself watching the story replay through those screenshots ;)
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Agent West
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Re: Jumping Skillz Impossible - Completed

Post by Agent West » Sun Jan 02, 2011 9:36 am

ever heard of "ninja warrior"?
this might be the beginning of "tank ninja warrior"! ;)
Rest in peace, AliceD (AKA Happy Alice)! miss ya!

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Re: Jumping Skillz Impossible - Completed

Post by SkillDude » Sun Jan 16, 2011 5:54 am

Jumping Skillz Impossible II skill level has been released. The screenshot thread for it is up for grabs, so if you dare try it, prepare to spend hours of terrorism and troubles, this is an extreme challenge, one that krisfeidt may try? I don't even know if he's ready!

If anyone ever finishes it, all fame, fortune, and glory to you!

Located exclusively at 66.76.118.56:9005 or just search for "Jumping".

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Re: Jumping Skillz Impossible - Completed

Post by Gabriel G » Tue Jan 18, 2011 9:44 pm

like the commentary =D workin' on #2 now
Use the Search and Edit buttons as your question may have already been answered/posted.

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Re: Jumping Skillz Impossible - Completed

Post by Pizzahead » Thu Jan 20, 2011 2:28 am

Player named secret secret currently on one of the higher levels of Impossible II, stay tuned. He's entering his sixth hour soon.
Let's not bicker and argue about who killed who.

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Re: Jumping Skillz Impossible - Completed

Post by mrapple » Fri Jan 21, 2011 2:14 am

And the server's down.
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Re: Jumping Skillz Impossible - Completed

Post by cepris » Sat Jan 22, 2011 10:52 pm

Agent West wrote:ever heard of "ninja warrior"?
this might be the beginning of "tank ninja warrior"! ;)
yeah probably lol.

and good job :)

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Re: Jumping Skillz Impossible - Completed

Post by ironfist » Fri Jan 28, 2011 3:38 am

:P
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Re: Jumping Skillz Impossible - Completed

Post by Yrogirg » Fri Jan 28, 2011 11:47 am

I still can't imagine why do you do this. Btw, which input devices do you use?

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Re: Jumping Skillz Impossible - Completed

Post by Mark_IV » Fri Jan 28, 2011 9:09 pm

ironfist

What radar is that, I want one that shoes tank direction.

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Bambino
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Re: Jumping Skillz Impossible - Completed

Post by Bambino » Fri Jan 28, 2011 9:29 pm

Mark_IV wrote: What radar is that, I want one that shoes tank direction.
The quality is set to "Experimental" and his radar is zoomed in a lot. It only shows your little tank direction on the radar, noone else's.
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Re: Jumping Skillz Impossible - Completed

Post by Mark_IV » Sat Jan 29, 2011 12:11 am

Ohhh, thanks bambino

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Re: Jumping Skillz Impossible - Completed

Post by cepris » Sat Jan 29, 2011 12:56 am

It would be useful if it showed you other people's directions. But any radar that shows that, my friend, is the radar of a cheat ;)

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Re: Jumping Skillz Impossible - Completed

Post by macsforme » Sat Jan 29, 2011 11:00 am

wildrune11 wrote:It would be useful if it showed you other people's directions. But any radar that shows that, my friend, is the radar of a cheat ;)
Or the radar of a client observing.

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Re: Jumping Skillz Impossible - Completed

Post by ironfist » Tue Feb 01, 2011 4:22 am

:P

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Re: Jumping Skillz Impossible - Completed

Post by SkillDude » Wed Feb 02, 2011 6:17 am

Thanks, that is a total confidence booster for me to continue making maps like these...

I think the next version will just have hard obstacles and not invisibility since you proved that that method does not add to the difficulty.

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Re: Jumping Skillz Impossible - Completed

Post by mrapple » Wed Feb 02, 2011 9:45 pm

sigonasr2 wrote:I think the next version will just have hard obstacles and not invisibility since you proved that that method does not add to the difficulty.
Actually, it probably does. He's using the "hidden line" feature (which most users don't know how to do) :P
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Re: Jumping Skillz Impossible - Completed

Post by Mark_IV » Wed Feb 02, 2011 11:48 pm

mrapple wrote:
sigonasr2 wrote:I think the next version will just have hard obstacles and not invisibility since you proved that that method does not add to the difficulty.
Actually, it probably does. He's using the "hidden line" feature (which most users don't know how to do) :P

So, how do we do this "Hidden Line" feature?

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Re: Jumping Skillz Impossible - Completed

Post by Cobra_Fast » Thu Feb 03, 2011 12:03 pm

mrapple wrote:Actually, it probably does. He's using the "hidden line" feature (which most users don't know how to do) :P
Mark_IV wrote:So, how do we do this "Hidden Line" feature?
Actually, I don't know if we could actually call it a "feature", as the end-user (aka. player) isn't supposed to make use of it to enhance his or her gameplay. It's more of a debug tool (which should give you an idea on what to do) for developers or technically interested people.

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Re: Jumping Skillz Impossible - Completed

Post by Mark_IV » Thu Feb 03, 2011 8:15 pm

So, in English I do this how?

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