Cleaned-up Tank Mesh

BZFlag related only please...please attach large images
Post Reply
User avatar
Spectre
Private First Class
Private First Class
Posts: 174
Joined: Sat May 24, 2008 2:33 pm

Cleaned-up Tank Mesh

Post by Spectre »

So I and Blender got bored today, and we decided to clean up the tank.obj offered by the wiki. It needed quite a bit. Anyway, I decided to drop the new .obj here in case anyone has a use for it. It's now usable and easily modified, but has a higher poly count of 359. I should add that a few vertices are slightly moved, but not noticeably so. It may or may not make a difference; I doubt that it will.
Attachments
tank-clean2.zip
With texturing info and .mtl file.
(5.73 KiB) Downloaded 212 times
tank-clean.zip
No texture information.
(2.49 KiB) Downloaded 192 times
Last edited by Spectre on Sun Sep 04, 2011 6:02 pm, edited 1 time in total.
Keeping Latin alive in 2766 AUC.
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Re: Cleaned-up Tank Mesh

Post by JeffM »

yours actually has more, 359 triangles vs the original 272
you also removed all normals and texture coordinates, so it's not very useful other then for basic geometry.
ImageJeffM
User avatar
Spectre
Private First Class
Private First Class
Posts: 174
Joined: Sat May 24, 2008 2:33 pm

Re: Cleaned-up Tank Mesh

Post by Spectre »

Oops. I'll re-export with texture info. And thanks for the exact counts, I'll update.
Keeping Latin alive in 2766 AUC.
Post Reply