Putting HiX in perspective

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JeffM
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Putting HiX in perspective

Post by JeffM » Mon Jan 20, 2014 1:03 am

Assuming 1 world unit is 1 real world meter, some of the buildings on HiX are pretty big :)
Click to enbiggen.

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strayer
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Re: Putting HiX in perspective

Post by strayer » Mon Jan 20, 2014 9:27 pm

Oh...impressive size comparison. It's as usual: Size matters. ;)

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Re: Putting HiX in perspective

Post by Avatar » Wed Jan 22, 2014 2:04 pm

Did you scale the tanks relative to the buildings or are they at normal default size? If the latter, then that would definitely add credence to the "1 world unit = 1 meter" hypothesis (although, I always assumed that to be true anyways).
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JeffM
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Re: Putting HiX in perspective

Post by JeffM » Wed Jan 22, 2014 4:19 pm

nothing is scaled

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dang dizzy white
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Re: Putting HiX in perspective

Post by dang dizzy white » Wed Jan 29, 2014 7:18 pm

Woah, we are some badass high-jumpers, if that's the case.
Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.

However, I could argue this 1 world unit = 1 RL meter theory.
*Erh-em* the grass *Erh-em*
The grass is "a bit" too big, if that would indeed be the case, heh. (Don't worry, I didn't miss the point, it's a joke from my side)

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gnu-sense
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Re: Putting HiX in perspective

Post by gnu-sense » Mon Apr 14, 2014 6:54 pm

Sub wrote: Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.
The G-forces of those jumps are something awful, and people with sensitive stomachs should only play pillbox and duc.

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ZE BOZZ
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Re: Putting HiX in perspective

Post by ZE BOZZ » Tue Apr 15, 2014 2:16 am

Imagine what wings might do to your intestines! :/
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