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Putting HiX in perspective

Posted: Mon Jan 20, 2014 1:03 am
by JeffM
Assuming 1 world unit is 1 real world meter, some of the buildings on HiX are pretty big :)
Click to enbiggen.

Image

Image

Re: Putting HiX in perspective

Posted: Mon Jan 20, 2014 9:27 pm
by strayer
Oh...impressive size comparison. It's as usual: Size matters. ;)

Fortunately for the players' wallets, BZFlag tanks do not need a gas tank refueling.

Re: Putting HiX in perspective

Posted: Wed Jan 22, 2014 2:04 pm
by Avatar
Did you scale the tanks relative to the buildings or are they at normal default size? If the latter, then that would definitely add credence to the "1 world unit = 1 meter" hypothesis (although, I always assumed that to be true anyways).

Re: Putting HiX in perspective

Posted: Wed Jan 22, 2014 4:19 pm
by JeffM
nothing is scaled

Re: Putting HiX in perspective

Posted: Wed Jan 29, 2014 7:18 pm
by dang dizzy white
Woah, we are some badass high-jumpers, if that's the case.
Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.

However, I could argue this 1 world unit = 1 RL meter theory.
*Erh-em* the grass *Erh-em*
The grass is "a bit" too big, if that would indeed be the case, heh. (Don't worry, I didn't miss the point, it's a joke from my side)

Re: Putting HiX in perspective

Posted: Mon Apr 14, 2014 6:54 pm
by gnu-sense
Sub wrote: Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.
The G-forces of those jumps are something awful, and people with sensitive stomachs should only play pillbox and duc.

Re: Putting HiX in perspective

Posted: Tue Apr 15, 2014 2:16 am
by ZE BOZZ
Imagine what wings might do to your intestines! :/