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### Putting HiX in perspective

Posted: Mon Jan 20, 2014 1:03 am
Assuming 1 world unit is 1 real world meter, some of the buildings on HiX are pretty big
Click to enbiggen.

### Re: Putting HiX in perspective

Posted: Mon Jan 20, 2014 9:27 pm
Oh...impressive size comparison. It's as usual: Size matters. ;)

Fortunately for the players' wallets, BZFlag tanks do not need a gas tank refueling.

### Re: Putting HiX in perspective

Posted: Wed Jan 22, 2014 2:04 pm
Did you scale the tanks relative to the buildings or are they at normal default size? If the latter, then that would definitely add credence to the "1 world unit = 1 meter" hypothesis (although, I always assumed that to be true anyways).

### Re: Putting HiX in perspective

Posted: Wed Jan 22, 2014 4:19 pm
nothing is scaled

### Re: Putting HiX in perspective

Posted: Wed Jan 29, 2014 7:18 pm
Woah, we are some badass high-jumpers, if that's the case.
Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.

However, I could argue this 1 world unit = 1 RL meter theory.
*Erh-em* the grass *Erh-em*
The grass is "a bit" too big, if that would indeed be the case, heh. (Don't worry, I didn't miss the point, it's a joke from my side)

### Re: Putting HiX in perspective

Posted: Mon Apr 14, 2014 6:54 pm
Sub wrote: Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.
The G-forces of those jumps are something awful, and people with sensitive stomachs should only play pillbox and duc.

### Re: Putting HiX in perspective

Posted: Tue Apr 15, 2014 2:16 am
Imagine what wings might do to your intestines! :/