See what I found!

BZFlag related only please...please attach large images
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alfa1
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See what I found!

Post by alfa1 » Tue Aug 19, 2014 11:39 am

Kingdom Battle...

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Thick wall...

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Oops... can you believe it? : ) )

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Yeah, it is inside the wall!

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Well, maybe somebody has already seen this before; first time to me, though, and I was surprised... I was playing and, then, I was going aallll around it until, as no success, I went finally to observers and could prove it! hehe

The map is fun and eye-candy (if good English). Recommended!

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Sniper752
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Re: See what I found!

Post by Sniper752 » Thu Dec 04, 2014 6:42 pm

I didn't like this map. The platforms on the respected bases were not of equal height to allow for laser sniping. Not being able to shoot across the river wasn't fun either. Been awhile since I was there, but it wasn't a great experience. building placement and height doesn't always make sense
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optic delusion
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Re: See what I found!

Post by optic delusion » Fri Jan 02, 2015 12:25 am

I saw this map and thought that the use of textures was exceptionally good. Some sections looked almost as if it was bump mapped. Whose map is it?

Mesh walls (as opposed to "box" walls) used to be a little bit of a problem for mappers. To prevent this problem and other side effects, we had to include an "inside' point for every object, The release of Bzflag 2.4 eliminated this problem, and I haven't seen it for awhile. The Wings3D-to-BZFlag exporter still includes this inside-point function.
This particular flag may be placed in a tiny gap between two separate meshes, or the mesh's floor may not be at Z=0 (not on the ground). I would have to see the map file to be sure.
I would bet real money that the problem is the map, and not bzfs.
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