version 1.11.*

BZFlag related only please...please attach large images
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version 1.11.*

Post by brad2901 » Tue Oct 12, 2004 9:30 pm

Here is a screen shot of my tank exploding :)

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Post by Scorch » Tue Oct 12, 2004 10:14 pm

oh wow cool. i can't wait 'till they actually come out with 1.11.x!

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Post by JeffM » Tue Oct 12, 2004 10:16 pm

1.11.anything will never be released under a 1.11 name.

when it's done it'll be 1.12
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Post by Scorch » Tue Oct 12, 2004 10:29 pm

why no 1.11.x?

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Post by blast » Tue Oct 12, 2004 11:34 pm

Because the second number is odd, meaning it's a development version. For example, when 1.10 was being developed, it was 1.9. When 1.9 was complete enough for a release, they bumped it up to 1.10. The same goes for 1.11 (it will become 1.12 when it's done).
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Post by Memnarch » Tue Oct 12, 2004 11:47 pm

Wait a minute.. "Wings" flag?!?!? Cool, what is it!? what does it do!?
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Post by Lan » Wed Oct 13, 2004 12:22 am

Wings gives you extra jumps (set by server) and allows you to steer in air.

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Post by JeffM » Wed Oct 13, 2004 3:12 am

scorch read the versions post, blast did :)
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Post by trepan » Wed Oct 13, 2004 3:20 am

here is a pre-explosion screenshot:
http://members.rogers.com/trepan/screenies/treads.jpg

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Post by Scorch » Wed Oct 13, 2004 9:32 pm

oh cool! that has a lot better lookin tanks i must say.

pat because i don't read manuals :)

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Post by Saturos » Wed Oct 13, 2004 10:59 pm

I think the actual tank-model looks better than that rounded one... will 1.12 require better hardware btw?

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Post by JeffM » Wed Oct 13, 2004 11:12 pm

actualy you can turnoff the treads.

1.12 should actualy run better on crap hardware then 1.10 does.
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Post by trepan » Wed Oct 13, 2004 11:13 pm

Saturos,
My apologies for making it look worst.
Would you be in favor of removing the
animated treads?

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Post by trepan » Wed Oct 13, 2004 11:55 pm

Patlabor221, that's not quite accurate at the moment.
The treads are tied into all of the quality levels except
low when using the depth buffer, and are disabled
when it is not used. So Saturos, the question still stands,
would you prefer that the animated treads be removed?

On a related topic, it has been found that the mesh
obstacles and related features tend to generate worlds
that have more objects in them, and that they can slow
your machine down. To avoid any possibility of having
users inadvertently entering a world that has a large
number of these mesh objects, they too can be disabled.
... all I need is one dissenting vote with respect to the
existance of the mesh objects (and meshed arcs, cones,
and spheres), and we can merrily revert.

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Post by Scorch » Thu Oct 14, 2004 1:12 am

no plz keep the animated treads. now i'm not a developer or anything i just like them so i s'pose its none of my buisness.

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Post by Rebel Chik0rita » Thu Oct 14, 2004 3:42 am

hmm , no more antenna lights ontop of the tanks?

awn =(

i thought they were kinda cool ...an cute too ;)

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Post by trepan » Thu Oct 14, 2004 4:45 am

The JPEG file format is lossy.

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Post by blast » Thu Oct 14, 2004 12:45 pm

It might look better if we had a tread texture that all the tanks used. Either way, I like the idea of animated treads. :)
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Post by The Red Baron » Thu Oct 14, 2004 2:14 pm

i dont know, as long as your aren't changing the size and kill zones in the tank i'm happy.
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Post by brad2901 » Thu Oct 14, 2004 8:40 pm

i don't like using the animated treads cos they just get in the way. If your on top of a building u can't look down at other tanks...

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Post by trepan » Thu Oct 14, 2004 8:53 pm

that's a separate feature from 'animated treads'.
that one is aptly named 'display treads', and can
be turned off in options->gui at the moment. It
relates to being able to see your own tank.

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Post by brad2901 » Thu Oct 14, 2004 8:59 pm

oooooooooh sry :( i was talking about something else...

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Post by Saturos » Sat Oct 16, 2004 9:40 am

IMo the actual tank-model looks more realistic concerning form. THe new, rounded one looks like a playmobil-toy for little children.
I am not really able to explain it in English, so I will do it in German, maybe one can translate:

Ich hab mir über Google Panzer-Bilder angeguckt und alle haben diese eckige Raupen-Form und nicht dieses komische runde Zeugs, was das neue Panzer-Modell unten hat.
Zum Beispiel: http://www.ospreypublishing.com/osp_img ... s/tank.jpg
Das aktuelle Modell sieht dem viel ähnlicher als das neue. Dabei gehts nicht darum, ob die Räder animiert sind oder nicht, sondern um die äußere Form der Walzen unten.

Hoping that someone is able to say that in english. :(

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Post by toaster » Sat Oct 16, 2004 1:12 pm

Saturos wrote:Ich hab mir über Google Panzer-Bilder angeguckt und alle haben diese eckige Raupen-Form und nicht dieses komische runde Zeugs, was das neue Panzer-Modell unten hat.
Zum Beispiel: http://www.ospreypublishing.com/osp_img ... s/tank.jpg
Das aktuelle Modell sieht dem viel ähnlicher als das neue. Dabei gehts nicht darum, ob die Räder animiert sind oder nicht, sondern um die äußere Form der Walzen unten.

Hoping that someone is able to say that in english. :(
I'll take a stab at it:

"I have searched/browsed though tank pictures in Google and all of them have the angular caterpillar track form, not this strange round thing which the new tank model has. For example: http://www.ospreypublishing.com/osp_img ... s/tank.jpg
The current model appears much more similar to this than the new model does. At the same time, I am not concerned therefore whether the wheels [and treads] are animated or not, but rather I am concerned about the external form of the lower portion of the tracks. "

What I believe he's getting at is that the tracks look less like a tank and more like a modern (or not so modern) crawler tractor. Tank tracks have uplifts at each end, instead of the half-circle design. Those uplifts are tactical in nature, with a raised smaller sprocket at each end of the track, to angle the treads up to allow rapid climbing over obstacles: rocks, trees, debris, etc.. Saturos would prefer that the treads be shaped like that. The track design in the 1.11 screenshot is more similar in shape to this.

I would agree with him. In fact, more modernized thanks like this shot of a current M1 Abrams demonstrate a slightly longer lifted track portion with a slightly lower angle of the tread, to increase the speed of traversal over obstacles (only in the front, the rear is still a higher angle). Also note that the M1 does not use large sprockets as in the 1.11 screenshot, but rather two rows of small ones. The top ones are just tread carriers. The lower ones are independently suspended to handle rough terrain. Similar design on the Brittish Challenger 2, but they appear to use smaller carrier sprockets on top and larger ones along the bottom. Even the old Patton had this style of tracks, and while the Tiger I used only a single row of large sprockets, note the distrinctive raised front sprocket.

My recommendations would be to use smaller sprockets like this M1, but only the ones at the front/back and the bottom row. Use armor plates to hide the middle upper sprockets and the top tread, similar to the pic above. Animation of the smaller sprockets would take less CPU, you'd have half the tread to animate as well. No modern tanks go to war without the armor over at least part of the treads, and that started in WW1, so no problem with realism there.

Saturos, I hope I got the emphasis you wanted.
Last edited by toaster on Sat Oct 16, 2004 1:32 pm, edited 1 time in total.
-toaster
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Post by brad2901 » Sat Oct 16, 2004 1:30 pm

Did you get to go in a lot of tanks when you were in the army?

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