water fight

BZFlag related only please...please attach large images
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trepan
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water fight

Post by trepan » Sat Oct 30, 2004 10:40 am

water fight, BZ style:

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Scorch
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Post by Scorch » Sat Oct 30, 2004 12:01 pm

SWEEEEEAT! so this will go with rain frogs and bubbles? or seperate? either way it'll need a /set _waterDepth variable :)

oblomov
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Post by oblomov » Sat Oct 30, 2004 1:05 pm

Cool!

Any binaries available?

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Saturos
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Post by Saturos » Sat Oct 30, 2004 6:44 pm

Again my question: Will the new bzflag require better hardware than 1.10.8?

romfis-austria
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ice driving

Post by romfis-austria » Sat Oct 30, 2004 6:57 pm

does ice skating (ice driving) also come?

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Post by trepan » Sat Oct 30, 2004 7:56 pm

scorch: the reflective effect is generated using
"/set _mirror black", and it only applies to ground level
at the moment. There is also a waterLevel map feature,
but that is not reflective (although you can have moving
water). this is separate from the rain effect, although it
does use the same puddle texture.

oblomov: the tanks puddles effect isn't even in CVS yet

saturos: no, you will not need better hardware. many of
the new features are configurable (as example, the rain
effect is only available in experimetnal quality mode), and
the rest of them are driven by the maps. not unlike the current
situation, if the map is too complex for your particular setup,
then you will not be able to play it comfortably. that having
being said, a lot of work has gone into speeding up bzflag
in general (culling, vertex lists, collision detection). Most of
the current maps will actually run faster in the 1.11.x series.

romfis: not at the moment

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Scorch
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Post by Scorch » Sat Oct 30, 2004 8:38 pm

ok cool. i do not understand _mirror black but oh well :)

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Lan
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Post by Lan » Sat Oct 30, 2004 11:15 pm

wow, that shot is rediculously gorgeous.

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Post by nicole » Thu Nov 18, 2004 10:10 pm

i cant see water fight
cupcakes.

trepan
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Post by trepan » Thu Nov 18, 2004 10:17 pm

that's because i got into a bad mood and deleted
a bunch of stuff. i'll put up a better picture later today.
thanks for noticing.

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Freedom_fig
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Post by Freedom_fig » Sat Nov 20, 2004 10:44 pm

ooooooooo.....

pretty....

thats real cool... :)

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toaster
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Post by toaster » Sat Nov 20, 2004 11:21 pm

Nice reflectivity on the surface, Trepan. The ripple effects are pretty neat, too. Very impressive work.
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."

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M1A2AbramsTank
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Post by M1A2AbramsTank » Sun Nov 28, 2004 10:44 pm

Sweet, what server is it?
I'm baaaaaaaaack!

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RPG
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Post by RPG » Sun Nov 28, 2004 11:04 pm

It's a 1.23.* server, and about the ice skating thing, can't you do that? I thought there was a part of your map, trepan, where it was really slippery and the texture looked like ice.

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Post by trepan » Mon Nov 29, 2004 12:35 am

The icy "slide" feature was added on Nov 12.

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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot » Mon Nov 29, 2004 4:02 am

wow **wipes drool off keyboard**
Very sweet pic.
Image

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The Gecko
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Post by The Gecko » Wed Jan 19, 2005 12:53 am

*trying to keep keyboard out of puddle of drool* :lol-old:
I have no idea how you guy are playing in such neat maps.
Maybe I don't have the latest version of bzflag...? :?
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The Gecko
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Post by The Gecko » Fri Jan 21, 2005 5:52 pm

Why does it say "Roaming" at the top of the screen?
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RPG
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Post by RPG » Fri Jan 21, 2005 8:40 pm

Because he is in observer mode. He can roam freely throughout the map.

Press F8 in observer to change viewpoints.

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