radar silliness

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trepan
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radar silliness

Post by trepan » Mon Jan 03, 2005 7:42 pm

Silly new feature: in experimental mode, your tank
is rendered as a model when you zoom in tightly.
The radar tank treads move, the tank cloaks, resizes,
and does everything else that you'd normally see
with your current settings.

(this screenie also shows a bit of the fast radar mode)

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Memnarch
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Post by Memnarch » Mon Jan 03, 2005 7:43 pm

Very cool, and I like the rocks, too.
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Post by Scorch » Mon Jan 03, 2005 8:49 pm

nice, suggestion: mabye you could put a red line around the tank where it would count if a bullet hits it, and mabye even the "non-graphics-existance" line on the bullets too.

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Post by trepan » Mon Jan 03, 2005 8:54 pm

Scorch, radar is basically useless by the
time you're zoomed in far enough to see
the tank model instead of a square (and
I'm not quite getting your second point.)

This is simply a frivolous visual effect.

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Post by Scorch » Mon Jan 03, 2005 8:56 pm

ok yeah i get it :)

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Post by Scorch » Mon Jan 03, 2005 11:12 pm

whats with the blue + before your name trep?

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Post by DTRemenak » Mon Jan 03, 2005 11:24 pm

That indicates that he's been verified by the list server - e.g. that the person in the screenshot is the same trepan that posts here (or at least knows his password). There's also @, which marks admins, and -, which indicates that the user is known but unverified - like if trepan tried to play as me, but doesn't know my password.

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Post by Durandal » Mon Jan 03, 2005 11:31 pm

Wow thats cool... I'm more interested in the rocks than the radar :D
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Cool feature

Post by RPG » Mon Jan 03, 2005 11:56 pm

Im more interested in the + - @ feature, nice one.

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Post by toaster » Tue Jan 04, 2005 4:19 am

Any closer Trepan, and we'd be able to see you through the top hatch. :)
-toaster
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Post by Memnarch » Tue Jan 04, 2005 4:35 am

Will there be signs to indicate cops? I really love how 2.0 is being laid out. It's very nice, congradulations to the developers.
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Post by Scorch » Tue Jan 04, 2005 8:34 pm

Yeah, sort of coming off of memnarch's idea, could cops be included as a default group in the next version as well as admins, default, registered?

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Post by brad2901 » Tue Jan 04, 2005 8:50 pm

DTRemenak wrote:There's also @, which marks admins.
This didn't seem to work with me. I only had + although I was an admin.

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Post by JeffM » Tue Jan 04, 2005 9:00 pm

what is a cop?

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Post by Scorch » Tue Jan 04, 2005 9:05 pm

wow, doesn't know what a cop is...

its an additional set of perms that a lot of servers use, mine has;

COP:KICK BAN BANLIST UNBAN INFO PLAYERLIST ADMINMESSAGES VETO

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Post by brad2901 » Tue Jan 04, 2005 9:34 pm

A cop is just set by servers, its not on all servers though.. some servers use group names like 'player-admin'.

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Post by RPG » Tue Jan 04, 2005 10:53 pm

But if they do make cop a default group with it's own symbol, I bet Cop would be the standard, instead of player-admin.

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Post by JeffM » Wed Jan 05, 2005 12:38 am

the concept of "cop" is not ingraned into the software. All it knows about is "default", "Admin", and "registered". Every server does it's own cop system, some with more then one level of "cop" accesss. This is why it was not put into the server when I did the inital group implementation. The symbols come from the master list groups. and the only ones that can be consistnt are the ones the software knows by default. Putting a cop group in by default would limit how people could would use the permision groups.

or just make a patch and submit it.

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Post by Memnarch » Wed Jan 05, 2005 3:54 am

Weeell. I don't know about programing past the extent of what it is....so I wouldn't be able to make a patch. Sooo, I'll just stick with whatever is there.
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Post by chandler583 » Fri Jan 07, 2005 12:57 am

i like the rocks and new features
Reality is nice place to visit, but i wouldn't want to live there. :)

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Post by RPG » Fri Jan 07, 2005 3:11 am

The rocks aren't preset objects, they're object meshes with the rock wall texture. :D Felt like I had to clarify that.

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Post by Red Baron2 » Tue Jan 11, 2005 5:17 pm

so is there literally a zoom in option for radar in 2.0. as in hold down + or - and it will gradually get closer or farther? or am i just lost :lol-old:
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Post by brad2901 » Tue Jan 11, 2005 5:26 pm

Yeah there is, 4 + 5 zoom in and out.

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Post by SGI » Wed Jan 12, 2005 5:05 pm

I dont like the rock........not a normal shape.
Bad rico from the rocks.

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Post by DTRemenak » Wed Jan 12, 2005 5:37 pm

SGI wrote:I dont like the rock...Bad rico from the rocks.
I predicted you would say that the very first time I played on that map...

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