BZFlag related only please...please attach large images
trepan
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by trepan » Sun Apr 10, 2005 12:35 pm
Stationary world-weapon phantom
zone shots used as scene lights.
RPG
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by RPG » Sun Apr 10, 2005 1:48 pm
Cool, I needed some of those lights for my map
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by RPG » Sun Apr 10, 2005 1:55 pm
Say, how would one go about making objects glow? I need to have light on my dark map.
toaster
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by toaster » Sun Apr 10, 2005 2:09 pm
Pretty nice, Trepan. Good application.
-toaster
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trepan
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by trepan » Sun Apr 10, 2005 11:50 pm
RPG: the easiest way to get "glowing" objects
is to use the emission material property. I used
a modified bzfs exec to produce the stationary
shots (also has the mods for zone activated
world weapons =)
wegstar
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by wegstar » Mon Apr 11, 2005 11:42 pm
mods for zone activated
world weapons
wow.. i'm getting ideas
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Soraya
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by Soraya » Tue Apr 12, 2005 4:03 pm
Pretty sweet trepan.
I am a leaf on the wind.
RPG
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by RPG » Tue Apr 12, 2005 10:58 pm
I can't get emissions to work right... Can you PM me the map file?
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by RPG » Tue Apr 12, 2005 11:08 pm
The mesh glows the emission color, but I can't see the light on any other of the nearby meshes or the ground.
trepan
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by trepan » Tue Apr 12, 2005 11:33 pm
emission won't affect any other objects, it's not supposed to.
RPG
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by RPG » Wed Apr 13, 2005 12:43 am
Then how did you get your grass to turn yellowish and the reflection of the two lights in the four spheres?
trepan
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by trepan » Wed Apr 13, 2005 12:47 am
(re-)read the first post in this topic.
RPG
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by RPG » Wed Apr 13, 2005 12:55 am
Oh the zoned shots are what's creating the light. That would be a good feature, glowing objects, though.
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by codergeek42 » Thu Apr 14, 2005 7:15 pm
That's awesome.
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M1A2AbramsTank
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by M1A2AbramsTank » Tue Apr 19, 2005 9:12 pm
trepan, how come it's always u that comes up with all the really cool, really new map objects?
I'm baaaaaaaaack!
JeffM
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by JeffM » Tue Apr 19, 2005 10:21 pm
because he was the developer who MADE most of the realy cool new map object features.
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by M1A2AbramsTank » Tue Apr 19, 2005 10:53 pm
geez, now u peeps tell me, why am i always out of the loop!?!
I'm baaaaaaaaack!
Soraya
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by Soraya » Thu Apr 21, 2005 10:39 pm
I had no idea either... I feel unloved!
haha! all better now!
I am a leaf on the wind.
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by Lirael_Goldenhand » Thu Apr 21, 2005 11:17 pm
Wow, awesome idea! If ever I make my own maps again, I'll need to steal your idea... maybe make a few streetlamps in a BZ city or something. Anyway, awesome application of the shots!
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RPG
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by RPG » Fri Apr 22, 2005 12:26 am
Lirael_Goldenhand , you need a modified BZFS binary to make those shots. Trepan would have to hook you up with his.
wegstar
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by wegstar » Fri Apr 22, 2005 11:38 pm
ah well.. probably will be out on the next version
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TD-Linux
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by TD-Linux » Tue May 31, 2005 9:01 pm
Are these new features (zone-activated world weapons) included in the v2.0.3 version?
trepan
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by trepan » Tue May 31, 2005 10:55 pm
Nope, they've been replaced with JeffM's server-side
plugins. I deleted all of my mods intended for 2.0.4.
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by BIYA » Wed Jun 01, 2005 12:53 am
Trepan would this "Emission" be related to the material object in wings3D?
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by TD-Linux » Wed Jun 01, 2005 8:40 pm
I believe the plugin converter utilizes the 'emission' value included in materials. When you define materials, there is a slider and color box for emission. That should work, but note that I have not tested it.
Wings3D and bzw seem to handle objects about the same, so I think any of the material options would apply in Bzflag.