post-2.0.4 addition

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TD-Linux
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Post by TD-Linux »

Wow, trepan, you are really cranking out code!
Moving objects, fog, new OpenGL code....

not to mention the rest of the developers, who add all this stuff like fancy spawn effects, list sorting.........

THANK YOU! :D
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Post by AlliedArmour »

I love the looks of both those new changes. Look forward to seeing them in practice.
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Brennen The Great
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Post by Brennen The Great »

omg, u guys have to see the fog in darkworld by clay ogre in meteorites server, it is the coolest and spookiest server out there.
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A Meteorite
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Post by A Meteorite »

Brennen The Great wrote:omg, u guys have to see the fog in darkworld by clay ogre in meteorites server, it is the coolest and spookiest server out there.
Heh, only it's not using this new fog in 2.0.5... but it would be neat if you could have fog everywhere in the map with this /set'ing (or can you??)
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Post by RPG »

The fog that trepan added is world fog, so yes, it would be present thoughout the entire world.
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JeffM
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Post by JeffM »

having fog on just one part of the map is actualy a lot harder then the distance fog for the entire scene.
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Post by eagle »

Brennen The Great wrote:omg, u guys have to see the fog in darkworld by clay ogre in meteorites server, it is the coolest and spookiest server out there.
yea that server is awsome,no one plays on it though, it has cool monster faces :)
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TD-Linux
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Post by TD-Linux »

We should cut out the fake fog and add this 'real' 2.0.5 fog in DarkWorld...

Could you add some randomness to the fog? So some places are denser then others? A little wind would make it look cooler, too. :)
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