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LouMan's new map
Posted: Wed Dec 21, 2005 12:57 am
by trepan
The server is up and running:
Posted: Wed Dec 21, 2005 1:56 am
by JeffM
the man truely is a god of mapers
Posted: Wed Dec 21, 2005 3:26 am
by Mostly Harmless!
A. I agree with JeffM2501
B. That looks (moderatley) like a park I was in in San Diego.
(It's that realistic!)
C.Wow
Posted: Wed Dec 21, 2005 3:46 am
by Night Crawler
Here a got alot of nice pics that I took from that map(they are too dark, I will make them more bright and I will get back with them)
Posted: Wed Dec 21, 2005 4:20 am
by Tropican8
JeffM2501 wrote:the man truely is a god of mapers
When I first started seeing screenshots of his work I thought they were fake, lol
Posted: Wed Dec 21, 2005 5:01 am
by temporal distraction
Sweet Sweet map - really good game play! I wasted TOO much time this evening there.
Posted: Wed Dec 21, 2005 5:23 am
by H0ley
Yea, I dont feel this one. It's pretty and all but its just way too easy for me, and I'm not trying to brag. Its way too easy for me to camp.
Posted: Wed Dec 21, 2005 9:58 am
by Guest
I didn't like to reply at 3AM this morning - I didn't want to risk making a fool of myself if it was faked.
Yet, I see now that, as ever, Louman has shown us why he is a legend.
Three cheers for Louman!
Posted: Wed Dec 21, 2005 12:26 pm
by eagle
wow... that is so cool!!!!!! must play there!!!
Posted: Wed Dec 21, 2005 12:29 pm
by eagle
does anyone know what it is called?
Posted: Wed Dec 21, 2005 1:24 pm
by Guest
Does anyone know where the EDIT button is?
It is called "Alpine Assault".
Play it at louman.bzflag.bz:5151.
Posted: Wed Dec 21, 2005 1:44 pm
by Spazzy McGee
How does he do it?!!
actually there is one thing..... how does he make underground passages, without there looking like there is a box there on the radar. his radar seems clear, yet there is a mesh there....
Posted: Wed Dec 21, 2005 2:18 pm
by Guest
Do you mean the mesh you fall through to get into the tunnel?
Or the tunnel itself?
Posted: Wed Dec 21, 2005 4:50 pm
by Tanner
Very nice map. Although for some reason when I played it, the team I was on spawned at the enemy team's base. Which was really strange and confusing...
-Tanner
Posted: Wed Dec 21, 2005 5:08 pm
by Night Crawler
The map is made like that, it's a kind of assault type map. You start with
the enemie flag and you have to bring it to your base (where your
enemies spawn). I asked the same question yesterday to Louman when I
was playing his map. I think it a good idea
Posted: Wed Dec 21, 2005 5:11 pm
by Tanner
Night Crawler wrote:The map is made like that, it's a kind of assault type map. You start with
the enemie flag and you have to bring it to your base (where your
enemies spawn). I asked the same question yesterday to Louman when I
was playing his map. I think it a good idea
Hmm, maybe it should say that in the messages.
But when your flag is captured, all of them can kill you at "your" base.
-Tanner
Posted: Wed Dec 21, 2005 5:59 pm
by Spazzy McGee
he has tunnels 'underground'. but the 'ground' mesh dosn't show up on the radar.... i wonder how he acheives it.
Posted: Wed Dec 21, 2005 6:00 pm
by dartman
I didn't really like this one much when I was playing yesterday, but it was more because there were so many people on and it was geting extremely crazy.
However, I was just playing there a few minutes ago, and I gotta say...gameplay there pwns. Very fun, just not a map to be on when it's crowded.
Posted: Wed Dec 21, 2005 6:23 pm
by Night Crawler
Tanner wrote:Night Crawler wrote:The map is made like that, it's a kind of assault type map. You start with
the enemie flag and you have to bring it to your base (where your
enemies spawn). I asked the same question yesterday to Louman when I
was playing his map. I think it a good idea
Hmm, maybe it should say that in the messages.
But when your flag is captured, all of them can kill you at "your" base.
-Tanner
Perhaps Louman could do something like a big sw in the castle with no
point penality. Just to clear the castle of everybody to let you spawn after
your flag has been captured.
I have something else to ask... Why does the normal radar is all red??? I
prefer the normal radar then the advanced one but the normal seem all
colored and it's hard to use it properly cause it mess me up(you can see
it in one of my screen shot in a previous post of this topic, if screen
shots are not there, wait for tonight, they are gonna be there)
Posted: Wed Dec 21, 2005 7:36 pm
by ^nightmare^
what im wondering is how he made the map that shape. You cant even see the outer map walls on radar...
Posted: Wed Dec 21, 2005 7:54 pm
by JeffM
simple, he removed the outer wall.
Posted: Wed Dec 21, 2005 9:29 pm
by TD-Linux
Spazzy Mcgee wrote:he has tunnels 'underground'. but the 'ground' mesh dosn't show up on the radar.... i wonder how he acheives it.
Try this:
The noshadow option is similar, but the object won't cast shadows - good for water and tunnels where the stipple all over looks ugly. I use both options for water.
Posted: Wed Dec 21, 2005 10:11 pm
by Spazzy McGee
TD-Linux wrote:
Try this:
The noshadow option is similar, but the object won't cast shadows - good for water and tunnels where the stipple all over looks ugly. I use both options for water.
Ah, brilliant. Which versions does this apply to, 2.0.4 or .5?
Posted: Sat Dec 24, 2005 1:48 am
by Discovery
WOWSERS!!!
Posted: Sat Dec 24, 2005 2:00 am
by Winny
really sweet map!
I played there for a few min but I had to go...
Ill be on there tommorow though