what did the very first bz look like ?

BZFlag related only please...please attach large images
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Winny
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what did the very first bz look like ?

Post by Winny » Sat Dec 24, 2005 9:05 pm

i have always wondered what did the very first bz look like ?


anyone have screenies ?

thanks

Win Xp

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The Knights Who Say Ni
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Post by The Knights Who Say Ni » Sat Dec 24, 2005 9:13 pm

i dont have any screenies but it was very simple
the bigbar at the bottom that tells you whats going on is still there and then on top of that would be a nother bar for you to write a message and to the right of that would be couloured boxes showing team numbers and the radar would be in the same place
i dont know how old that client was Linux
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Post by Legolas_ » Sat Dec 24, 2005 9:49 pm

look here:
http://bzflag.org/screenshots/

there are 1.10.x photos and 1.8.x photos

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Post by JeffM » Sat Dec 24, 2005 11:49 pm

1.10 is a rather recent version.

As told by http://www.bzflag.org/wiki/ProjectHistory
bzflag started on SGI machines, didn't go open source till around 1.7c2.
Chris was atempting to get it done as a comercial release before he decided to go open source.

The oldest version I have is somewhere around 1.7b0, it was the first windows port.

there are archives of the old web pages as well
specificly you will want to look at the screenshots
http://web.archive.org/web/200006082353 ... hots.shtml
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romfis
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Post by romfis » Sun Dec 25, 2005 12:23 am

there are older versions for Windows released download version or version this is only the 1.7 d9 oldly ?

mfg.
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Post by kingofnerds » Sun Dec 25, 2005 1:56 am

I think I played that one, back on mandrake 8.1 the first linux that I ever used. in 2002
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Post by romfis » Sun Dec 25, 2005 12:59 pm

I search bzflag version in the year 1992-1999 :D

mfg.
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Post by loophole » Tue Dec 27, 2005 9:35 pm

you asked for bz, not bzflag ;)

http://www.klov.com/game_detail.php?game_id=7059
Description
Using wire models on a vector display with a green and red overlay, a battle with opposing tanks, missiles and the occasional saucer is simulated among pyramids and cubes. The 1812 overture plays during high score.
well the tanks, pyramids and cubes are still around, bring back the saucer! :D

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Post by romfis » Tue Dec 27, 2005 9:59 pm

HI

I found a bzflag version with "1.7b build 14 demo" and is a windows build :shock: 8) :wink:

mfg.
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BZ

Post by Harry The Newb » Sun Jan 08, 2006 5:20 am

I think i've played clones of Battlezone on the internet...
This is me when i loose a BZFlag match!
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Post by ^nightmare^ » Sun Jan 08, 2006 5:25 am

JeffM2501 wrote:1.10 is a rather recent version.

As told by http://www.bzflag.org/wiki/ProjectHistory
bzflag started on SGI machines, didn't go open source till around 1.7c2.
Chris was atempting to get it done as a comercial release before he decided to go open source.

The oldest version I have is somewhere around 1.7b0, it was the first windows port.

there are archives of the old web pages as well
specificly you will want to look at the screenshots
http://web.archive.org/web/200006082353 ... hots.shtml
I seem to remember the buildings being pink, pyramids just solid blue, and the tele borders just plain yellow...
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

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Post by JeffM » Sun Jan 08, 2006 7:32 am

^nightmare^
that is what it looks like when you turn of textures.
ImageJeffM

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Post by im fine u? » Tue Jan 17, 2006 8:00 am

I downloaded all versions of BZFlag so:
Attachments
first.PNG
The first BZFlag
(231.33 KiB) Downloaded 130 times
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Post by Harry The Newb » Tue Jan 17, 2006 9:03 pm

That acutally looks pretty good
This is me when i loose a BZFlag match!
Image

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Post by The Red Baron » Tue Jan 17, 2006 10:16 pm

except for you have no gui options.

Nothing's really configurable.
Beware! I'm going to clone myself and spread those clones all over the world!

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Post by sherman » Thu Feb 09, 2006 5:51 am

I like the old flag texture better actually
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