Non-photorealistic BZFlag

BZFlag related only please...please attach large images
Sax
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Non-photorealistic BZFlag

Post by Sax » Thu Dec 29, 2005 1:35 am

This Christmas holiday I spent some time playing with the BZFlag source. Here's what I've come up with so far:

BZFlag has some excellent special effects and artwork, but the geometry is, for gameplay reasons I presume, a little basic. And no matter how well you texture a box or a plane, it's still a box or a plane. So I decided to dumb everything down a little bit and give it more of a "comic book" feel.

It's rather ugly and unclean (it could really use some anti-aliasing and better stenciling), but I find it fun to look at for a change. What do you guys think?
Attachments
bzfi0036.png
GM puffs and death effects
(61.31 KiB) Downloaded 223 times
bzfi0054.png
GM puffs, bullet, and tank up close
(58.85 KiB) Downloaded 227 times
bzfi0019.png
Lots of bullets
(42.22 KiB) Downloaded 260 times

loophole
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Post by loophole » Thu Dec 29, 2005 1:46 am

neato

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Post by ducatiwannabe » Thu Dec 29, 2005 2:13 am

Wow. That's unique. :)

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Hannibal
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Post by Hannibal » Thu Dec 29, 2005 6:16 am

I like that, strangely. especially the bullets.

what did you do? just change stuff in the data folder, or mod the source?
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Sax
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Post by Sax » Thu Dec 29, 2005 6:58 am

Hannibal wrote:what did you do? just change stuff in the data folder, or mod the source?
Yeah, I modded the source. Everything is drawn with no textures, twice. Once for the filled polygons and again for lines. It was a pretty simple hack, with a few exceptions. It took me a while to get it to draw the back-facing box walls. The bullets are also proving difficult, because I want them to do fake "comic book" lighting on the walls and ground. The ground lighting works, but that is a bit easier than the walls.

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Post by Saturos » Thu Dec 29, 2005 11:56 am

Yay! Cel-Shading! :D

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Post by Guest » Thu Dec 29, 2005 12:40 pm

Nice work, Sax. :)

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Post by Winny » Thu Dec 29, 2005 1:22 pm

cool!

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The Knights Who Say Ni
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Post by The Knights Who Say Ni » Thu Dec 29, 2005 1:45 pm

Thats realy cool but does it take more memory, CPU, or Video Memory?
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Post by Tanner » Thu Dec 29, 2005 3:01 pm

That's really neat. Sure it needs some cleaning up, but it's unique.

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Discovery
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Post by Discovery » Thu Dec 29, 2005 7:00 pm

Wow thats cool. ns wrk!
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Nice!

Post by Harry The Newb » Sun Jan 08, 2006 4:22 am

Nice Job!
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Matt?
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Post by Matt? » Sun Jan 08, 2006 4:47 am

it is different but i like good ol bzflag as it is ;)
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Post by khazhyk » Sun Jan 08, 2006 4:59 pm

ooooooo, interesting...
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Discovery
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Post by Discovery » Wed Jan 11, 2006 9:06 pm

How did you do that anyway...??...
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Post by Soraya » Wed Jan 11, 2006 9:56 pm

lol, thats cool.

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Post by benplaut » Thu Jan 12, 2006 6:53 am

very nice concept... a bit of graphics work on it, and that could be a total graphics remake!

this must be possible somewhere in just the texture images... i'll have to check

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Post by Grumbler » Thu Jan 12, 2006 12:10 pm

a worthwhile mod IMHO
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Post by jwk » Wed Jan 18, 2006 10:53 pm

post the source changes please :D

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Post by (Dvn) » Thu Jan 19, 2006 12:04 am

cool, i do like it. especially that third one with the GM smoke behind it...
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Post by fa3der » Mon Feb 13, 2006 10:18 pm

cool but it huts my eyes lol
bring it on... lol

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Post by A Meteorite » Wed Feb 15, 2006 12:04 am

I like it a lot. It does need some anti-aliasing, but other than that I like it!

/me nods head for the source
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Post by RPG » Wed Feb 15, 2006 2:19 am

Neat, nice work and screenshots Mr. Sax

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Post by lddw » Wed Feb 15, 2006 8:48 am

How can we recompile that?

We take the source and a C++ compiler?
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Post by Hannibal » Thu Feb 16, 2006 12:22 am

you may have to ask him(Sax) for the code. I believe he did that on 2.0.2, so unless you are willing to put that on your machine, he would have to do it again.
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