2.0.6 Preview

BZFlag related only please...please attach large images

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joevano
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Post by joevano » Thu Mar 09, 2006 9:28 am

You are a graphics master programmer, Trepan... those look awsome...
Last edited by joevano on Thu Mar 09, 2006 1:16 pm, edited 1 time in total.

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Teppic
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Post by Teppic » Thu Mar 09, 2006 9:44 am

Can I confirm what I think I'm looking at for each image please?

1) General overview, but I'm thinking normal and specular mapping

2) Pretty particle systems

3) normal and specular mapping

4) new standard textures

5) not quite sure, perhaps some reflection or env mapping?

6) combined textures

7) nicer shadows

8 ) pretty new shot

9) vertex colouring and alpha (possibly per vertex for alpha)

Whatever they are, It's gonna take time to code into the blender importer sigh

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Winny
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Post by Winny » Thu Mar 09, 2006 1:08 pm

those look cool, with the reflections and all.

PS:

for me these 3 links are "forbidden"

http://trepan.bzflag.bz/noshow/threshshadows.jpg
http://trepan.bzflag.bz/noshow/prelimShot.jpg
http://trepan.bzflag.bz/noshow/colorBox.jpg (not textured)


EDIT: nvm they work, they didn't work last time for some reason.

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Saturos
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Post by Saturos » Thu Mar 09, 2006 2:44 pm

Amazing... definately too amazing for my laptop. You can turn these things off, right? To make it look like 2.0.4 and to have the same hardware-requirements like 2.0.4?
Last edited by Saturos on Thu Mar 09, 2006 2:47 pm, edited 1 time in total.

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Winny
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Post by Winny » Thu Mar 09, 2006 2:46 pm

PS: when is 2.0.6 due out for realease?

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Post by ducatiwannabe » Thu Mar 09, 2006 6:06 pm

Yeah, these are really neat, but my computer might be kinda choppy on some of them. Are they turn-off-able? :P

I don't think 2.0.6 will be out soon, but I could be wrong.

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joevano
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Post by joevano » Thu Mar 09, 2006 6:31 pm

ducatiwannabe wrote:I don't think 2.0.6 will be out soon, but I could be wrong.
From what I've heard (and it was only a comment or two) it won't be that long, but I could be wrong. :P

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Post by Winny » Thu Mar 09, 2006 6:34 pm

I would assume, becuase they posted this, it will be out within the next few weeks, give or take about 1 week.

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Post by Links 2004 » Thu Mar 09, 2006 7:31 pm

I well that have PLS PLS PLS PLS PSL!!!!!!!!!!!!°°°°°°°°°°°°°°°°°

the shots are coooooool!!!!

pls upload a beta 2.0.5b6 ore release 2.0.6 PSL PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS
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Winny
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Post by Winny » Thu Mar 09, 2006 8:15 pm

are these additions in the cvs ?

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Post by Saturos » Thu Mar 09, 2006 8:49 pm

The ToDo-list for the next release (which is 2.0.6) is very short. So I would expect the same as Win xp.
>> http://cvs.sourceforge.net/viewcvs.py/b ... O?rev=HEAD

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LouMan
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Post by LouMan » Thu Mar 09, 2006 8:57 pm

Just when I thought I had it figured, trepan improves the graphics. :wink:

Very nice trepan - can't wait to start playing with it. Any chance of getting a few example map files to examine before the release hits?

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Post by Winny » Thu Mar 09, 2006 8:58 pm

o man, I feel I really kick *** map coming!

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Post by Soraya » Thu Mar 09, 2006 8:59 pm

i can't wait!! omg! it looks so cool! i love the bullets!! :shock: :twisted:
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Post by trepan » Thu Mar 09, 2006 9:01 pm

Most of my new code has not been committed to CVS.
When it is committed, it will be going into v2_0branch,
not HEAD (unless my harddrive crashes and it never
gets committed ;)

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joevano
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Post by joevano » Thu Mar 09, 2006 9:29 pm

Here... let me buy you a NAS for backups... :P

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Post by Sir Lance-A-Lot » Thu Mar 09, 2006 10:13 pm

Awsome!

I won't be making maps with the new things anytime soon :lol-old:
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Post by A Meteorite » Thu Mar 09, 2006 10:25 pm

:shock:

I saw two of those screenshots on IRC yesterday, but not the others. I love it! Man... I can't wait until that's in CVS...
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Post by Tanner » Thu Mar 09, 2006 10:49 pm

Those bullets look dangerous now... I must learn not to be hit by them....

Not to go off topic, but is anything going to happen to the Sun?

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Post by trepan » Thu Mar 09, 2006 11:06 pm

The Sun is now optional. I've also added map lights.

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Post by Tanner » Thu Mar 09, 2006 11:09 pm

trepan wrote:The Sun is now optional. I've also added map lights.
Ooo.... Cool.

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Post by L4m3r » Thu Mar 09, 2006 11:18 pm

Dammit trepan, do I have to go buy a new video card now? :p

:shock:

Amazing. Great work.
Last edited by L4m3r on Thu Mar 09, 2006 11:18 pm, edited 1 time in total.
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Post by the obvious trap » Thu Mar 09, 2006 11:18 pm

wheeow those look awesome
now the bullets dont looks like strange rubber balls anymore!
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Post by Winny » Thu Mar 09, 2006 11:39 pm

I think im going to have to get a new video card or watch a slideshow :P

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