Page 1 of 1

BZFlag Box

Posted: Fri Oct 20, 2006 9:39 pm
by GMMan
Here's a BZFlag box I drew with rulers for the most part. This was for my art journal at school and is not colored. I'm thinking of making a colored version, but I don't have any ideas for the color.

P. S. Oops... Forgot to attach my DataTraveler where the picture was on before I started Firefox. I'll post the picture in a sec.

The Picture!

Posted: Fri Oct 20, 2006 9:48 pm
by GMMan
Here's the picture. Hope everyone likes it.

P. S. The file's too big and I've shrunk it down a bit. Quality had been degraded. Should have used Picasa.

Posted: Fri Oct 20, 2006 9:53 pm
by A Vicious Muffin
I'll be looking for it in stores near me :wink: . Nice job. And yes, you should make it in color. What everyone needs is in your box: a BZFlag Manual. :D Maybe someone should write a book on strategies and info on the game. Good job.

Posted: Fri Oct 20, 2006 10:17 pm
by Spazzy McGee
A Vicious Muffin wrote:Maybe someone should write a book on strategies and info on the game. Good job.
oh, you have no idea how many times that's been tried. I think the closest anybody ever got to a proper strategy guide was dutchrai's shellshock. The problem seems to be that as times change, the popular strategies in game change along with the popular maps and games. More often than not, there is more than one way to beat or counter things.

Compare the trends now to how they were a year or so ago....

Posted: Sat Oct 21, 2006 10:46 pm
by Soraya
heh nice, but the top of the box cover isn't quite right...

Posted: Sat Oct 21, 2006 10:49 pm
by GMMan
I know. Tried to measure it with my ruler and protractor but it always reports that the top is correct. I'm currently trying to do it in Blender, see how I turn out with it.

Posted: Sat Oct 21, 2006 11:37 pm
by JeffM
it is because you forgot about perspective, the measurements don't match up in real images, because things get smaller the further from the eye plane they are.

Posted: Sun Oct 22, 2006 12:30 am
by eagle
what you do to fix it is line up the line at the top of the cover with the line where the cover and the rest of the box meet...they should be parallel.


edit: you should line every line parallel like they would be in real life. The front 2 lines where it says "BZFlag 2.0.8 (Linux)" should be parallel along with all of the other lines that are opposite of each other (that make up the box) if you know what I mean.

Posted: Sun Oct 22, 2006 12:59 am
by GMMan
I am having a bit of trouble drawing text parallel to the face of the box, since it's my first time doing it.

Posted: Sun Oct 22, 2006 1:29 am
by JeffM
the only parallel lines in perspective are vertical lines.

looks like what you are trying to do is 2 point perspective ( with 2 vanishing points ).

you pick 2 points on each side of the object, on the horizon.
all lines go to ether one of those 2 points if they are suposed to go along one of the surfaces.

Image

the gray horizontal line is the horizon.
the other gray lines show the perspective lines used as reference.
the green is your box, as you can see the lines are not parallel, but all converge at the vanishing point. I put the points decently close to exaggerate the effect, the further apart the more flat the objects look.

What you are drawing is what is called Orthographic projection. Where there is no perspective and paralell lines never meet. It's realy only used in technical drawing when you have to be able to measure the drawing. It doesn't look natural, as you can see here.
Image


Try using a very light pencil first to draw your perspective lines, then go over the sections you want to keep with a heavier pencil or pen.