Observer Bolt?

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Out Law
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Observer Bolt?

Post by Out Law » Mon Nov 01, 2010 9:41 pm

I was importing the electric skins to my bzflag and found a light blue bolt called "observer bolt".
Image This is what it looks like.
Does anyone know what this thing is or was for?
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Re: Observer Bolt?

Post by khazhyk » Tue Nov 02, 2010 1:34 am

This is for world weapons.
Basically, if you want, you make make a weapon shoot a bullet that color. There is no observer team, sorry. :)
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Re: Observer Bolt?

Post by Cobra_Fast » Wed Nov 03, 2010 1:22 pm

It also appears in the game when the very rare observer-playing-bug occurs (or a cheater makes use of it).

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Re: Observer Bolt?

Post by Out Law » Wed Nov 03, 2010 8:28 pm

Once I rejoined from rouge to observer once and for a moment I saw my name in light blue for 3 seconds.
Another time I was shot by an administrator observer, while I was dead I saw two other light blue bolts fly by.
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Re: Observer Bolt?

Post by mrapple » Wed Nov 03, 2010 9:04 pm

me1: "the color the weapon should be. 1 - red 2 - green 3 - blue 4 - purple 0 - rogue" from the wiki.

When I read your comment I was like "wha" ;)
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Re: Observer Bolt?

Post by khazhyk » Wed Nov 03, 2010 9:37 pm

it's 0 1 2 3 4 5 6 7 iirc rogue red green blue purple rabbit hunter observer
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Re: Observer Bolt?

Post by Cobra_Fast » Wed Nov 03, 2010 10:13 pm

me1 wrote:it's 0 1 2 3 4 5 6 7 iirc rogue red green blue purple rabbit hunter observer
Having rabbit and observer for world weapons wouldn't make any sense as they've got the same color.
Additionaly, the hunter tank shoots rogue bullets/SWs.
I'm pretty sure it's only from 0 to 4 for Ro, Re, G, B and P.

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Re: Observer Bolt?

Post by Out Law » Wed Nov 03, 2010 10:22 pm

I was on this one server and the SW world weapons were light blue. Also I you have all of your settings on high hunters have orange SWs. Oh, and hunters have orange bolts, lasers, and super bolts in 3.0. (I checked out the data files.) Also, what is a replay server?
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Re: Observer Bolt?

Post by khazhyk » Wed Nov 03, 2010 10:39 pm

Cobra_Fast wrote:Having rabbit and observer for world weapons wouldn't make any sense as they've got the same color.
No, they don't.
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Re: Observer Bolt?

Post by Bambino » Thu Nov 04, 2010 1:54 am

Out Law wrote:Also, what is a replay server?
It's a server where you can watch replays of a game.
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Re: Observer Bolt?

Post by mrapple » Thu Nov 04, 2010 3:00 am

Did some testing, here is what I came up with:

0 - Rogue
1 - Red
2 - Green
3 - Blue
4 - Purple
5 - Observer
6 - Rabbit
7 - Rogue (Maybe hunter?)

All the rest were rogue.

Obviously more testing and debugging should probably be done on the coding end of this.
Last edited by mrapple on Thu Nov 04, 2010 9:21 pm, edited 1 time in total.
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Re: Observer Bolt?

Post by Cobra_Fast » Thu Nov 04, 2010 11:32 am

mrapple wrote:Obviously more testing and debugging should probably be done on the coding end of this.
Let's do it!

Code: Select all

enum TeamColor {
			AutomaticTeam = -2,
			NoTeam = -1,
			RogueTeam = 0,
			RedTeam = 1,
			GreenTeam = 2,
			BlueTeam = 3,
			PurpleTeam = 4,
			ObserverTeam = 5,
			RabbitTeam = 6
};
This is the 2.0.12 code that's used to identify teams by a number. So team 7 or higher might fall back to 0 (to explain your rogue at 7).

Code: Select all

enum TeamColor {
  AutomaticTeam = -2,
  NoTeam        = -1,
  RogueTeam     = 0,
  RedTeam       = 1,
  GreenTeam     = 2,
  BlueTeam      = 3,
  PurpleTeam    = 4,
  ObserverTeam  = 5,
  RabbitTeam    = 6,
  HunterTeam    = 7
};
This is current trunk's (2.99.x) code for the same thing.

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Re: Observer Bolt?

Post by Out Law » Thu Nov 04, 2010 7:32 pm

mrapple wrote:Did some testing, here is what I came up with:

0 - Rogue
1 - Red
2 - Green
3 - Blue
4 - Purple
5 - Purple

6 - Rabbit
7 - Rogue (Maybe hunter?)

All the rest were rogue.

Obviously more testing and debugging should probably be done on the coding end of this.
Purple probably appeared twice because you don't have the observer bolt png.
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.

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Re: Observer Bolt?

Post by mrapple » Thu Nov 04, 2010 9:17 pm

Just checking my directory, the observer bolt is purple?! Weird, must've messed up some files when playing around with textures... Changing that back to normal.

If I didn't have texture it would be a white box and probably display "couldn't find texture: observer_bolt" in the console.

Updated my post about test results and the wiki.
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Re: Observer Bolt?

Post by Out Law » Sat Nov 06, 2010 7:35 pm

One more thing, what are those spree 1-4 sounds? I have no clue what they are for.
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Re: Observer Bolt?

Post by mrapple » Sat Nov 06, 2010 7:44 pm

A quick search of the v2_0 branch reveals:

Code: Select all

Tonys-MacBook-Pro:bzflag admin$ grep -Rsi spree1.wav ./
./data/.svn/all-wcprops:spree1.wav
./data/.svn/all-wcprops:/svnroot/bzflag/!svn/ver/11952/branches/v2_0branch/bzflag/data/spree1.wav
./data/.svn/entries:spree1.wav
./data/.svn/text-base/Makefile.am.svn-base:	spree1.wav		\
./data/Makefile:	spree1.wav		\
./data/Makefile.am:	spree1.wav		\
./data/Makefile.in:	spree1.wav		\
Tonys-MacBook-Pro:bzflag admin$ 
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Re: Observer Bolt?

Post by Out Law » Sat Nov 06, 2010 9:02 pm

I wonder why they were put there...
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Re: Observer Bolt?

Post by Cobra_Fast » Sat Nov 06, 2010 9:34 pm

Well, as they havn't got a use yet, you could give them one by replacing other sounds with them and further customise your game with them. Or if you've got free time to spend you could build new features makeing use of them ;)

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Re: Observer Bolt?

Post by Out Law » Sun Nov 07, 2010 4:07 pm

I have an idea, If you go on a rampage spree 1 plays. If you go on a killing spree spree 2 plays. If you become unstoppable spree three plays. And when ever you get the message of raging on spree 4 will play. Now just how to put that in.
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Re: Observer Bolt?

Post by JeffM » Sun Nov 07, 2010 6:11 pm

They were used in a plug-in that didn't work.

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Re: Observer Bolt?

Post by Out Law » Sun Nov 07, 2010 9:04 pm

What was the plug-in supposed to do?
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Re: Observer Bolt?

Post by blast » Sun Nov 07, 2010 10:08 pm

IIRC, it was supposed to play those sounds when you had killing sprees.
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Re: Observer Bolt?

Post by mrapple » Sun Nov 07, 2010 10:36 pm

My best guess is that it was playHistoryTracker plugin with sounds. Guess nothing ever came of it.
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Re: Observer Bolt?

Post by JeffM » Mon Nov 08, 2010 3:49 am

that was the plug-in and it had sounds from the start, but the functions to play sounds remotely would crash clients so the feature was removed.

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