best things about worlds
best things about worlds
what do you think makes a world better? Personaly i think 1on 1s rock
I really like a unique challenge. Like a labyrinth map, with radar disabled. It's fun with lots of people, always people popping up around the corner.
I have a map like that on my server, going to make more.
Other maps that I like are ones that encourage lots of team play. Boxy isn't my favorite because there's too much score whoring there.
I have a map like that on my server, going to make more.
Other maps that I like are ones that encourage lots of team play. Boxy isn't my favorite because there's too much score whoring there.
- Triumph of the Soul
- Corporal
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Symmetrically divided CTF fields really make the game addicting. A good example of one of these fields is viper2.pimpi.org:5158. Boxy is fun but it is essentially not a CTF field. It is a laser sniping field with the team element thrown into the mix. Having a @&$% wall run across the middle of Boxy would completely destroy what it is.
--A Distraction
P.S. @&$%=TALL, which is filtered at viper and I don't know why. A good set of rules and strong body of administrators to enforce the rules also improve the server in general.
--A Distraction
P.S. @&$%=TALL, which is filtered at viper and I don't know why. A good set of rules and strong body of administrators to enforce the rules also improve the server in general.
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
- A Looney Kumquat
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I lhate places were a sertain kind of flag is in one place
but what I like is a good server with not very many ppl allowed and lots of obsticles and teleporters and speaking of which- it has probably already been done, but what about teleporters that are random- it would add a lot to games, so that you just can' tshoot a bullet through to see were it goes- the teleporter changes every few seconds.
but what I like is a good server with not very many ppl allowed and lots of obsticles and teleporters and speaking of which- it has probably already been done, but what about teleporters that are random- it would add a lot to games, so that you just can' tshoot a bullet through to see were it goes- the teleporter changes every few seconds.
-ALK
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OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
_________________
OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
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1. Not too big and complex, easy to navigate - Badgerking's
2. Enough obstacles to make shootouts interesting, but not so crowded as to make it hard to drive. - Spiralzone
3. Well balanced design for the super-flags, teams and combat. - I need to think on this one...
4. Novel, creative design - Louman's desktop
5. Design that challenges you to make options and have coherent teamwork, not just the same process over and over in a wild melee. - 2nd version of Boxy
2. Enough obstacles to make shootouts interesting, but not so crowded as to make it hard to drive. - Spiralzone
3. Well balanced design for the super-flags, teams and combat. - I need to think on this one...
4. Novel, creative design - Louman's desktop
5. Design that challenges you to make options and have coherent teamwork, not just the same process over and over in a wild melee. - 2nd version of Boxy