Wings fights!

Questions and comments on tactics and playstyles
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whispershadow
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Wings fights!

Post by whispershadow » Mon Feb 05, 2007 2:03 am

I was wondering if anyone had any strategies for wing fights. Not fighting wings, but When you and an enemy both have wg and are duking it out. Like at emerald mosque or Theme's Wings fight.
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Triumph of the Soul
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Post by Triumph of the Soul » Mon Feb 05, 2007 3:51 am

When the server is set to have shots retain vertical velocity, things can get a little tricky. I usually try to stay above the enemy. This is because when you see shots coming at you, it's a little easier to jump on queu than to fall on queu. Also, if it seems impossible to dodge vertically, make sure to move left and right. These tactics apply to servers where shots don't retain vertical velocity, but I find things easier on those maps.
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Post by A Vicious Muffin » Mon Feb 05, 2007 3:56 am

The only way, in my opinion, to win a dogfight is to be above your enemy. You can see them coming, and when they stop jumping, you can shoot, and they run right into your bullets. (Regarding huge wing jump servers)

If you aren't above the enemy, you can trick him by falling to the ground, and when he tries to get you, jump right before he does. Sometimes you can even 'run away' from him. He might get distracted with a poor, helpless noob with "left turn only". Then, you jump right back on up, and you're on top.
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Post by H0ley » Mon Feb 05, 2007 4:48 am

Amateurs.

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Post by Davy Jones » Mon Feb 05, 2007 5:14 am

As AVM said, best way is to get Above him a good couple units.

2 units or less it is near impossible to kill either of you, if that's the case, drop to the ground and hunt him about 2 minutes later, if you want techniques, learn your own, they will work better than trying out written ones
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Post by A Vicious Muffin » Mon Feb 05, 2007 11:26 am

Davy Jones wrote:2 units or less it is near impossible to kill either of you
Even then, it still works. Move closer to the guy.
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Post by Saturos » Mon Feb 05, 2007 12:40 pm

Davy Jones wrote:later, if you want techniques, learn your own, they will work better than trying out written ones
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Post by Davy Jones » Mon Feb 05, 2007 10:55 pm

Well, It would be easier if people gave you the general concepts, but you have to develop your own techniques
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Post by the_j0k3r » Tue Feb 06, 2007 10:00 am

cmon, at least give us some general ideas to push us in the right direction ;)

would you chuck a kid in the water and ask him to develop his own swimming technique? :P

(that wasn't intended as an insult)
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lol

Post by plokijuy » Wed Feb 07, 2007 7:38 pm

im hopeless at these wings duels
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Post by WarPig » Wed Feb 07, 2007 8:19 pm

wings...Mmmm... i cant really describe my tactics in a wings fight! it just seems to come naturally (not tring to boast btw) i guess its just hard to describe.

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Post by meeba » Thu Feb 08, 2007 6:12 am

the_j0k3r wrote:cmon, at least give us some general ideas to push us in the right direction ;)

would you chuck a kid in the water and ask him to develop his own swimming technique? :P

(that wasn't intended as an insult)
Well, someone has to develop it, or else nobody else can benefit and improve on it in their own way.

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Post by A Vicious Muffin » Thu Feb 08, 2007 11:31 am

Yes, no one taught me how to use wings, or anyone for that matter when wings were implemented into the game. They had to learn the ways of it.
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Post by Grace F » Thu Feb 08, 2007 12:21 pm

Best way to beat another wings player 1v1 is to (like said above) stay above the opponent whilst shooting. If their aggressive and unco they will rise up colliding with ur bullets.

If your below the opponent on the other hand, dont try rising up and attempting to dodge their bullets as this often gets you nowhere. Instead, fly away, use the map and other players to get your wings opponent distracted. Thus giving you the time to rise above them and take control.

Just be sure whilst you are trying to distract your main opponent, you dont forget about the players on ground, and the flags they have. To name a few, GM and SW, and perhaps laser if you get too low.

ANYWHO..................Thats my strategy! :D

oh n dont forget to laugh at the pther player :wink:

But then say !!GG!! then they'll be all happy again. But only you will know the truth! :twisted: YOU OWN!

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If you are head on with the other WG...

Post by yosef » Fri Feb 09, 2007 4:32 am

The strategy I've read of on some tutorial is this. When you shoot, try to curve while moving upwards. THis would result in a slanted line of shots. This way, it is way harder to dodge bullets or get out of the way at the same time. It works. :idea:
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Post by whispershadow » Wed Feb 14, 2007 1:46 am

ya, thanks all, particulary useful is the sideways dodge. i found, for myself that moving towards the guy can be sometimes useful sometimes not. anyone esle find this?
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Post by A Vicious Muffin » Wed Feb 14, 2007 1:55 am

It is useful, if the shots do not keep their vertical velocity. Otherwise, the winged battles become a entirely new game. Still, in my opinion, it is always better to be on top.
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Post by The Red Baron » Wed Feb 14, 2007 3:57 am

the_j0k3r wrote:cmon, at least give us some general ideas to push us in the right direction ;)

would you chuck a kid in the water and ask him to develop his own swimming technique? :P

(that wasn't intended as an insult)
more or less what actually happened to me, when I learned to swim.
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Post by Shock Waver » Wed Feb 28, 2007 5:33 pm

I think that moving towards/from the other guy can be useful. Like that you can regulate how far your shits will go, because even if it is the case that you are above him and he gets up, you get an excellent opportunity to kill him, but then you fire all your shots and miss. He then shoots and kills you. So in my opinion, the distance between you and him is very important.

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Post by Triumph of the Soul » Wed Feb 28, 2007 9:29 pm

Shock Waver wrote:I think that moving towards/from the other guy can be useful. Like that you can regulate how far your shits will go, because even if it is the case that you are above him and he gets up, you get an excellent opportunity to kill him, but then you fire all your shots and miss. He then shoots and kills you. So in my opinion, the distance between you and him is very important.
I thought your shits went the same distance no matter what direction you are traveling in. :lol-old:
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Post by CannonBallGuy » Wed Feb 28, 2007 9:54 pm

A Distraction wrote:
Shock Waver wrote:I think that moving towards/from the other guy can be useful. Like that you can regulate how far your shits will go, because even if it is the case that you are above him and he gets up, you get an excellent opportunity to kill him, but then you fire all your shots and miss. He then shoots and kills you. So in my opinion, the distance between you and him is very important.
I thought your shits went the same distance no matter what direction you are traveling in. :lol-old:
Nice typo.
Shots go further if you drive forward when you shoot and the opposite applies if you reverse.
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Post by A Vicious Muffin » Thu Mar 01, 2007 1:06 am

I thought it affected the speed of your bullets, not the length. Isn't length the same all the time excluding rapid-fire and machine gun?
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Post by CannonBallGuy » Thu Mar 01, 2007 7:28 am

Shots die after a certain amount of time, iirc, so go figure.
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Post by Grace F » Thu Mar 01, 2007 11:07 am

CannonBallGuy wrote:Shots die after a certain amount of time, iirc, so go figure.
So each bullet only goes for a certain amount of time? Never knew that, i always thought if it hit a certain distance measured from the front of your tank, then it would explode :?
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Post by CannonBallGuy » Thu Mar 01, 2007 6:52 pm

Well, since displacement = velocity * time, your assumption is correct for the most part, it's just that the velocity of your tank will affect the velocity of your shots.
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