trouble telling what height the shot coming at you is.

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ironfist
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trouble telling what height the shot coming at you is.

Post by ironfist » Fri Mar 13, 2009 10:19 pm

Hi,

When i play on "Hix" map i like standing on the boxes but sometimes shot that come at me are shots i can't tell are in the air or ground shots resulting in me getting killed.

Any tips would be nice with this problem. :?
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Re: trouble telling what height the shot coming at you is.

Post by dexter » Sat Mar 14, 2009 11:26 am

First off, don't camp. :p

Now, there is a setting that can help judge the shot height better. It's located in Options -> GUI Settings -> Colored shots on radar -> ON (it's the 8th setting from the top).

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Re: trouble telling what height the shot coming at you is.

Post by Enigma » Sat Mar 14, 2009 8:33 pm

dexter wrote:First off, don't camp. :p

Now, there is a setting that can help judge the shot height better. It's located in Options -> GUI Settings -> Colored shots on radar -> ON (it's the 8th setting from the top).

Home that helps.
How would this help determine the height of the shots?

Aren't all shots rendered with an opacity level relative to your tank? In R3, with the zy-plane as the ground and z is up, the smaller the distance between the z value of your tank and the z value of the bullet, the more opaque the bullet is.

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Re: trouble telling what height the shot coming at you is.

Post by Zac » Sat Mar 14, 2009 9:52 pm

when a shot is coming at you you can tell the height that it is by looking at how faint or opaque it is so if its strong coloured then its more level with you and if its faint then its not.. hope this helps.

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Re: trouble telling what height the shot coming at you is.

Post by dexter » Sat Mar 14, 2009 10:47 pm

Enigma wrote:
dexter wrote:First off, don't camp. :p

Now, there is a setting that can help judge the shot height better. It's located in Options -> GUI Settings -> Colored shots on radar -> ON (it's the 8th setting from the top).

Home that helps.
How would this help determine the height of the shots?

Aren't all shots rendered with an opacity level relative to your tank? In R3, with the zy-plane as the ground and z is up, the smaller the distance between the z value of your tank and the z value of the bullet, the more opaque the bullet is.
Uh, white shots are not rendered with the opacity level relative to my tank when I have the setting on. All shots, independent of my tanks height have the same opacity. For this reason I have colored shots turned on, only then can I determine what height they are at.

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Re: trouble telling what height the shot coming at you is.

Post by gentle giant » Sun Apr 05, 2009 3:58 am

wow. I just learned something. Is this what all the best gu players use?
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Re: trouble telling what height the shot coming at you is.

Post by Bambino » Sun Apr 05, 2009 4:11 am

that's what I do so I don't try to dodge a shot that's above/below me, as well as super long shots for dodging, massive radar and some other things.
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Re: trouble telling what height the shot coming at you is.

Post by Zac » Wed Apr 08, 2009 1:49 pm

well if im not sure then i dodge :D

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Re: trouble telling what height the shot coming at you is.

Post by gentle giant » Fri Apr 10, 2009 1:15 am

Yeah, one way is to turn colored shots on. Another way that i use most often is i see the person who shot the shot is at my height on the radar. You just see how big if the box around there tank is at your level or around on the radar.
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Re: trouble telling what height the shot coming at you is.

Post by clarahobbs » Tue Apr 14, 2009 12:29 am

When in doubt, check the HUD.
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Re: trouble telling what height the shot coming at you is.

Post by yosef » Mon Apr 20, 2009 7:54 pm

I've found that over time you "learn" when a shot may not hit you, so you don't have to dodge or jump to avoid the shot.
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Re: trouble telling what height the shot coming at you is.

Post by ironfist » Sun Jan 03, 2010 9:27 am

Ratfink wrote:When in doubt, check the HUD.
how does the HUD determine the height of the shot coming at you?
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Re: trouble telling what height the shot coming at you is.

Post by tobylane » Sun Jan 03, 2010 12:36 pm

It shows the bullet itself.

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Re: trouble telling what height the shot coming at you is.

Post by blast » Sun Jan 03, 2010 7:51 pm

Seems people are confused what a "HUD" is. The radar, scoreboard, and chat panel are all part of the Heads Up Display (HUD). The 3D view is not.

http://en.wikipedia.org/wiki/Head-up_display
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Re: trouble telling what height the shot coming at you is.

Post by Quantum Tank » Tue Jan 05, 2010 2:58 am

The 3D view is called "out the window" in most games I think. (You are looking out the one-way tank windshield I suppose- although technically you are looking right out of your cannon)

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